Working on cutscenes and pathfinding

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Vladislav Khorev committed 2026-06-14 22:31:11 +03:00
1 parent 80825e3220
commit 020f31e1e4
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@@ -183,6 +183,7 @@ namespace ZL
std::unordered_map<Character*, Eigen::Vector3f> lastCharacterPositions;
std::unordered_map<Character*, int64_t> replanCooldownRemainingMs;
std::unordered_map<Character*, int> stuckFrameCounts;
std::unordered_map<Character*, float> stuckPauseRemainingS;
static constexpr float NPC_BUMP_CALLBACK_COOLDOWN = 5.0f;
std::unordered_map<int, float> npcBumpedByPlayerCooldown;