Working on path visualization

This commit is contained in:
Vladislav Khorev committed 2026-10-27 20:04:18 +06:00
1 parent 96e748715b
commit 0240721d46
12 files changed
+335 -3

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@@ -251,6 +251,10 @@ namespace FRG
renderer.shaderManager.AddShaderFromFiles("fog_shadow_inst", "resources/shaders/fog_shadow_web.vertex", "resources/shaders/fog_shadow_web.fragment", CONST_ZIP_FILE, "#define INSTANCED\n");
renderer.shaderManager.AddShaderFromFiles("night_fog_inst", "resources/shaders/night_fog_web.vertex", "resources/shaders/night_fog_web.fragment", CONST_ZIP_FILE, "#define INSTANCED\n");
renderer.shaderManager.AddShaderFromFiles("night_fog_shadow_inst", "resources/shaders/night_fog_shadow_web.vertex", "resources/shaders/night_fog_shadow_web.fragment", CONST_ZIP_FILE, "#define INSTANCED\n");
renderer.shaderManager.AddShaderFromFiles("path_visualization",
"resources/shaders/path_visualization.vertex",
"resources/shaders/path_visualization_web.fragment",
CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("text2d",
"resources/shaders/text2d.vertex",
@@ -318,6 +322,10 @@ namespace FRG
renderer.shaderManager.AddShaderFromFiles("fog_shadow_inst", "resources/shaders/fog_shadow.vertex", "resources/shaders/fog_shadow_desktop.fragment", CONST_ZIP_FILE, "#define INSTANCED\n");
renderer.shaderManager.AddShaderFromFiles("night_fog_inst", "resources/shaders/night_fog.vertex", "resources/shaders/night_fog_desktop.fragment", CONST_ZIP_FILE, "#define INSTANCED\n");
renderer.shaderManager.AddShaderFromFiles("night_fog_shadow_inst", "resources/shaders/night_fog_shadow.vertex", "resources/shaders/night_fog_shadow_desktop.fragment", CONST_ZIP_FILE, "#define INSTANCED\n");
renderer.shaderManager.AddShaderFromFiles("path_visualization",
"resources/shaders/path_visualization.vertex",
"resources/shaders/path_visualization_desktop.fragment",
CONST_ZIP_FILE);
renderer.shaderManager.AddShaderFromFiles("text2d",
"resources/shaders/text2d.vertex",