Implemented the real server
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@@ -6,6 +6,7 @@
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namespace FRG {
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class LocalGameServerHost;
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class RemoteGameServerHost;
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struct LocationConfig;
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// In-process implementation used by single-player. GameState exists exactly
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@@ -30,6 +31,7 @@ public:
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private:
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friend class LocalGameServerHost;
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friend class RemoteGameServerHost;
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// Host-only lifecycle operations. They never expose authoritative state and
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// are intentionally absent from IGameServer.
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