Implemented the real server

This commit is contained in:
Vladislav Khorev committed 2026-10-30 16:37:30 +06:00
1 parent 931236bec0
commit 075750442f
22 files changed
+1130 -44

No files matched your search

+40
View File
@@ -0,0 +1,40 @@
#pragma once
#include "IGameServer.h"
#include "InternalGameServer.h"
#include <memory>
#include <string>
namespace FRG {
class RemoteGameServerHost;
class WebsocketGameClient final : public IGameServer {
public:
WebsocketGameClient(
std::string host = "127.0.0.1",
std::string port = "8080",
std::string path = "/");
~WebsocketGameClient();
WebsocketGameClient(const WebsocketGameClient&) = delete;
WebsocketGameClient& operator=(const WebsocketGameClient&) = delete;
std::shared_ptr<const GameSnapshot> snapshot() const override;
const std::string& localPlayerId() const override;
void submit(const GameCommand& command) override;
std::vector<GameServerEvent> drainEvents() override;
void update(std::int64_t deltaMs) override;
void save(nlohmann::json& out) const override;
void load(const nlohmann::json& in) override;
bool connected() const;
private:
friend class RemoteGameServerHost;
class Impl;
InternalGameServer replica_;
std::unique_ptr<Impl> impl_;
};
} // namespace FRG