Started working on UI localization

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Vladislav Khorev committed 2026-07-07 13:46:28 +03:00
1 parent ef5b142425
commit 08eac60657
14 files changed
+570 -72

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@@ -968,6 +968,16 @@ namespace ZL
// Suppress all input while portrait overlay is shown
//if (mobileIsPortrait) continue;
// Ignore pointer input until the initial loading screen has finished.
// Otherwise a click on the loading screen (e.g. at the spot where a
// main-menu button will later be) gets delivered to the menu UI as
// soon as it appears underneath, triggering that button unintentionally.
if (!loadingCompleted &&
(event.type == SDL_FINGERDOWN || event.type == SDL_FINGERUP || event.type == SDL_FINGERMOTION ||
event.type == SDL_MOUSEBUTTONDOWN || event.type == SDL_MOUSEBUTTONUP)) {
continue;
}
#ifdef __ANDROID__
if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_AC_BACK) {
Environment::exitGameLoop = true;