Some clean up, web version prepare

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Vladislav Khorev committed 2026-07-17 21:27:47 +03:00
1 parent e9c888e2bf
commit 0975f3b9cd
104 files changed
+779 -1483

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@@ -0,0 +1,27 @@
attribute vec3 vPosition;
attribute vec2 vTexCoord;
attribute vec3 vNormal;
varying vec2 texCoord;
varying vec4 fragPosLightSpace;
varying vec3 fragNormal;
varying float fogDistance;
varying vec3 fragViewPos;
varying vec2 fragWorldXZ;
uniform mat4 ProjectionModelViewMatrix;
uniform mat4 ModelViewMatrix;
uniform mat4 uLightFromCamera;
uniform vec3 uPlayerEyePos;
void main()
{
vec4 eyePos = ModelViewMatrix * vec4(vPosition, 1.0);
fogDistance = length(eyePos.xyz - uPlayerEyePos);
gl_Position = ProjectionModelViewMatrix * vec4(vPosition, 1.0);
texCoord = vTexCoord;
fragViewPos = eyePos.xyz;
fragNormal = mat3(ModelViewMatrix) * vNormal;
fragPosLightSpace = uLightFromCamera * eyePos;
fragWorldXZ = vPosition.xz;
}