Some clean up, web version prepare
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@@ -37,7 +37,7 @@ bool AudioPlayerAsync::init() {
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Mix_AllocateChannels(16);
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initialized = true;
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ZL::logger() << "AudioPlayerAsync initialized with SDL2_mixer" << std::endl;
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FRG::logger() << "AudioPlayerAsync initialized with SDL2_mixer" << std::endl;
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return true;
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}
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@@ -61,7 +61,7 @@ void AudioPlayerAsync::shutdown() {
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Mix_CloseAudio();
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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initialized = false;
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ZL::logger() << "AudioPlayerAsync shutdown" << std::endl;
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FRG::logger() << "AudioPlayerAsync shutdown" << std::endl;
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}
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void AudioPlayerAsync::playSoundAsync(const std::string& filePath, int loops, int channel) {
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