Some clean up, web version prepare

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Vladislav Khorev committed 2026-07-17 21:27:47 +03:00
1 parent e9c888e2bf
commit 0975f3b9cd
104 files changed
+779 -1483

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@@ -14,7 +14,7 @@
#include "dialogue/TranslationDatabase.h"
#include "AudioPlayerAsync.h"
namespace ZL {
namespace FRG {
class TextRenderer;
@@ -40,7 +40,7 @@ public:
// Assigns a texture to a specific mesh by name.
void setTexture(const std::string& meshName, std::shared_ptr<Texture> texture);
// Assigns one texture to every mesh in every loaded animation. Call AFTER loading animations.
void setTexture(std::shared_ptr<ZL::Texture> texture);
void setTexture(std::shared_ptr<FRG::Texture> texture);
// Creates a fully-loaded Character from a CharacterState (including its creationInfo).
// Loads all animations, textures, and weapon mesh/texture from the paths stored in creationInfo.
@@ -158,4 +158,4 @@ private:
const Eigen::Matrix4f& lightFromCamera, GLuint shadowMapTex, const float* ambientColor, const float* fogColor);
};
} // namespace ZL
} // namespace FRG