safe LMB hold-to-skip cutscenes and multiple images with crossfade

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vottozi committed 2026-04-25 01:32:16 +06:00
1 parent fe01a5d1b2
commit 0a073243ad
16 files changed
+801 -58

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//precision mediump float;
uniform sampler2D Texture;
uniform float uAlpha;
varying vec2 texCoord;
void main()
{
vec4 color = texture2D(Texture, texCoord).rgba;
color.a *= uAlpha;
gl_FragColor = color;
}