safe LMB hold-to-skip cutscenes and multiple images with crossfade
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@@ -102,7 +102,7 @@ namespace ZL
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dialogueSystem.init(renderer, CONST_ZIP_FILE);
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dialogueSystem.loadDatabase("resources/dialogue/sample_dialogues.json");
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dialogueSystem.loadDatabase("resources/dialogue/cutscene_image_tests.json");
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/*dialogueSystem.addTriggerZone({
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"ghost_room_trigger",
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"test_line_dialogue",
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@@ -624,6 +624,10 @@ namespace ZL
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}
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void Location::handleUp(int64_t fingerId, int mx, int my)
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{
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if (dialogueSystem.blocksGameplayInput()) {
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dialogueSystem.handlePointerReleased(static_cast<float>(mx), Environment::projectionHeight - static_cast<float>(my));
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return;
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}
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}
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void Location::handleMotion(int64_t fingerId, int eventX, int eventY, int mx, int my)
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