Working on portrait mode
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@@ -934,10 +934,15 @@ namespace ZL
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if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED) {
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// Обновляем размеры и сбрасываем кеш текстов, т.к. меши хранятся в пикселях
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const bool wasPortrait = Environment::width < Environment::height;
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Environment::width = event.window.data1;
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Environment::height = event.window.data2;
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Environment::computeProjectionDimensions();
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const bool isPortrait = Environment::width < Environment::height;
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menuManager.uiManager.updateAllLayouts();
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if (wasPortrait != isPortrait) {
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menuManager.onOrientationChanged();
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}
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std::cout << "Window resized: " << Environment::width << "x" << Environment::height << std::endl;
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//space.clearTextRendererCache();
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