Minor code change for CharacterState
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@@ -108,7 +108,7 @@ namespace ZL
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// Load NPCs from JSON. Aggressive (canAttack) NPCs need a player target
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// and hit sparks; peaceful NPCs don't take damage from the player so
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// they don't need either.
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npcs = GameObjectLoader::loadAndCreate_Npcs(params.npcsJsonPath, CONST_ZIP_FILE);
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npcs = GameObjectLoader::loadAndCreate_Npcs(params.npcsJsonPath, renderer, CONST_ZIP_FILE);
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for (auto& npc : npcs) {
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if (!npc) continue;
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npc->state.homePosition = Eigen::Vector3f(npc->state.position.x(), 0.f, npc->state.position.z());
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