Working on web version

This commit is contained in:
Vladislav Khorev committed 2026-06-06 16:37:11 +03:00
1 parent 597ed04fdc
commit 0cc384028f
122 files changed
+7594 -224603

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+8 -8
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@@ -490,10 +490,10 @@ void Character::draw(Renderer& renderer) {
}
if (!enabled) return;
if (!isPlayer && hp <= 0)
/*if (!isPlayer && hp <= 0)
{
return;
}
}*/
if (useGpuSkinning) {
drawGpuSkinning(renderer);
return;
@@ -665,10 +665,10 @@ void Character::drawAttachedWeapon(Renderer& renderer)
void Character::drawShadowDepth(Renderer& renderer) {
if (!enabled) return;
if (!isPlayer && hp <= 0)
/*if (!isPlayer && hp <= 0)
{
return;
}
}*/
if (useGpuSkinning) {
drawShadowDepthGpuSkinning(renderer);
} else {
@@ -764,10 +764,10 @@ void Character::drawWithShadow(Renderer& renderer, const Eigen::Matrix4f& lightF
renderer.RenderUniform1f("uAlpha", 1.0f);
glDisable(GL_BLEND);
if (!isPlayer && hp <= 0)
/*if (!isPlayer && hp <= 0)
{
return;
}
}*/
if (useGpuSkinning) {
drawGpuSkinningWithShadow(renderer, lightFromCamera, shadowMapTex, lightDirCamera);
} else {
@@ -912,7 +912,7 @@ void Character::drawNight(Renderer& renderer, const float* pointLightPosEye, con
renderer.RenderUniform1f("uAlpha", 1.0f);
glDisable(GL_BLEND);
if (!isPlayer && hp <= 0) return;
//if (!isPlayer && hp <= 0) return;
if (useGpuSkinning) {
drawNightGpuSkinning(renderer, pointLightPosEye, pointLightDirEye, pointLightColors, pointLightCount, ambientColor, fogColor);
@@ -1050,7 +1050,7 @@ void Character::drawNightWithShadow(Renderer& renderer,
}
renderer.RenderUniform1f("uAlpha", 1.0f);
glDisable(GL_BLEND);
if (!isPlayer && hp <= 0) return;
//if (!isPlayer && hp <= 0) return;
if (useGpuSkinning) {
drawNightGpuSkinningWithShadow(renderer, plPosEye, plDirEye, plColors, plCount, lightFromCamera, shadowMapTex, ambientColor, fogColor);