Adapt for web, make CharacterState class

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Vladislav Khorev committed 2026-06-18 20:02:59 +03:00
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commit 0eb9d0be25
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@@ -85,7 +85,6 @@ namespace ZL
// "Walk to NPC, then fire on_npc_interact" — mirrors targetInteractiveObject
// so a click from outside interactionRadius still leads to a Lua callback
// once the player gets close enough.
Character* targetInteractNpc = nullptr;
int targetInteractNpcIndex = -1;
std::unique_ptr<TextRenderer> npcNameText;