Adapt for web, make CharacterState class
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@@ -85,7 +85,6 @@ namespace ZL
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// "Walk to NPC, then fire on_npc_interact" — mirrors targetInteractiveObject
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// so a click from outside interactionRadius still leads to a Lua callback
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// once the player gets close enough.
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Character* targetInteractNpc = nullptr;
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int targetInteractNpcIndex = -1;
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std::unique_ptr<TextRenderer> npcNameText;
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