Working on doors and scripting
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@@ -29,6 +29,9 @@ namespace ZL {
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GameObjectData base;
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float interactionRadius = 2.0f;
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std::string activateFunctionName;
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float pivotX = 0.0f;
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float pivotY = 0.0f;
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float pivotZ = 0.0f;
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};
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struct NpcData {
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