Updated UI

This commit is contained in:
Vladislav Khorev committed 2026-02-22 18:23:27 +03:00
1 parent 46d7a2a25d
commit 1265d87bc5
10 files changed
+526 -332

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+39 -258
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@@ -34,7 +34,9 @@ namespace ZL
const char* CONST_ZIP_FILE = "";
#endif
static bool g_exitBgAnimating = false;
bool g_exitBgAnimating = false;
bool firePressed = false;
float x = 0;
@@ -246,6 +248,7 @@ namespace ZL
, newTickCount(0)
, lastTickCount(0)
, planetObject(renderer, taskManager, mainThreadHandler)
, menuManager(renderer)
{
projectiles.reserve(maxProjectiles);
for (int i = 0; i < maxProjectiles; ++i) {
@@ -307,156 +310,29 @@ namespace ZL
explosionEmitter.setEmissionPoints(std::vector<Vector3f>());
projectileEmitter.setEmissionPoints(std::vector<Vector3f>());
uiManager.loadFromFile("resources/config/main_menu.json", renderer, CONST_ZIP_FILE);
std::function<void()> loadGameplayUI;
loadGameplayUI = [this]() {
uiManager.loadFromFile("resources/config/ui.json", renderer, CONST_ZIP_FILE);
menuManager.onRestartPressed = [this]() {
this->shipAlive = true;
this->gameOver = false;
this->showExplosion = false;
this->explosionEmitter.setEmissionPoints(std::vector<Vector3f>());
Environment::shipState.position = Vector3f{ 0, 0, 45000.f };
Environment::shipState.velocity = 0.0f;
Environment::shipState.rotation = Eigen::Matrix3f::Identity();
Environment::inverseShipMatrix = Eigen::Matrix3f::Identity();
Environment::zoom = DEFAULT_ZOOM;
Environment::tapDownHold = false;
auto velocityTv = uiManager.findTextView("velocityText");
if (velocityTv) {
velocityTv->rect.x = 10.0f;
velocityTv->rect.y = static_cast<float>(Environment::height) - velocityTv->rect.h - 10.0f;
}
else {
std::cerr << "Failed to find velocityText in UI" << std::endl;
}
std::cerr << "Game restarted\n";
};
uiManager.startAnimationOnNode("backgroundNode", "bgScroll");
static bool isExitButtonAnimating = false;
uiManager.setAnimationCallback("settingsButton", "buttonsExit", [this]() {
std::cerr << "Settings button animation finished -> переход в настройки" << std::endl;
if (uiManager.pushMenuFromFile("resources/config/settings.json", this->renderer, CONST_ZIP_FILE)) {
uiManager.setButtonCallback("Opt1", [this](const std::string& n) {
std::cerr << "Opt1 pressed: " << n << std::endl;
});
uiManager.setButtonCallback("Opt2", [this](const std::string& n) {
std::cerr << "Opt2 pressed: " << n << std::endl;
});
uiManager.setButtonCallback("backButton", [this](const std::string& n) {
uiManager.stopAllAnimations();
uiManager.popMenu();
});
}
else {
std::cerr << "Failed to open settings menu after animations" << std::endl;
}
});
uiManager.setAnimationCallback("exitButton", "bgScroll", []() {
std::cerr << "Exit button bgScroll animation finished" << std::endl;
g_exitBgAnimating = false;
});
uiManager.setButtonCallback("playButton", [this](const std::string& name) {
std::cerr << "Play button pressed: " << name << std::endl;
});
uiManager.setButtonCallback("settingsButton", [this](const std::string& name) {
std::cerr << "Settings button pressed: " << name << std::endl;
uiManager.startAnimationOnNode("playButton", "buttonsExit");
uiManager.startAnimationOnNode("settingsButton", "buttonsExit");
uiManager.startAnimationOnNode("exitButton", "buttonsExit");
});
uiManager.setButtonCallback("exitButton", [this](const std::string& name) {
std::cerr << "Exit button pressed: " << name << std::endl;
if (!g_exitBgAnimating) {
std::cerr << "start repeat anim bgScroll on exitButton" << std::endl;
g_exitBgAnimating = true;
uiManager.startAnimationOnNode("exitButton", "bgScroll");
}
else {
std::cerr << "stop repeat anim bgScroll on exitButton" << std::endl;
g_exitBgAnimating = false;
uiManager.stopAnimationOnNode("exitButton", "bgScroll");
auto exitButton = uiManager.findButton("exitButton");
if (exitButton) {
exitButton->animOffsetX = 0.0f;
exitButton->animOffsetY = 0.0f;
exitButton->animScaleX = 1.0f;
exitButton->animScaleY = 1.0f;
exitButton->buildMesh();
}
}
});
uiManager.setButtonCallback("shootButton", [this](const std::string& name) {
firePressed = true;
});
uiManager.setButtonCallback("shootButton2", [this](const std::string& name) {
firePressed = true;
});
uiManager.setSliderCallback("velocitySlider", [this](const std::string& name, float value) {
int newVel = roundf(value * 10);
if (newVel > 2)
{
newVel = 2;
}
if (newVel != Environment::shipState.selectedVelocity) {
newShipVelocity = newVel;
}
});
menuManager.onVelocityChanged = [this](float newVelocity) {
newShipVelocity = newVelocity;
//Environment::shipState.velocity = newVelocity;
//std::cerr << "Ship velocity changed: " << newVelocity << "\n";
};
menuManager.setupMenu();
uiManager.setButtonCallback("singleButton", [loadGameplayUI](const std::string& name) {
std::cerr << "Single button pressed: " << name << " -> load gameplay UI\n";
loadGameplayUI();
});
/*uiManager.setButtonCallback("multiplayerButton", [loadGameplayUI](const std::string& name) {
std::cerr << "Multiplayer button pressed: " << name << " -> load gameplay UI\n";
loadGameplayUI();
});*/
uiManager.setButtonCallback("multiplayerButton", [this](const std::string& name) {
std::cerr << "Multiplayer button pressed → opening multiplayer menu\n";
uiManager.startAnimationOnNode("playButton", "buttonsExit");
uiManager.startAnimationOnNode("settingsButton", "buttonsExit");
uiManager.startAnimationOnNode("multiplayerButton", "buttonsExit");
uiManager.startAnimationOnNode("exitButton", "buttonsExit");
if (uiManager.pushMenuFromFile("resources/config/multiplayer_menu.json", this->renderer, CONST_ZIP_FILE)) {
// Callback для кнопки подключения
uiManager.setButtonCallback("connectButton", [this](const std::string& buttonName) {
std::string serverAddress = uiManager.getTextFieldValue("serverInputField");
if (serverAddress.empty()) {
uiManager.setText("statusText", "Please enter server address");
return;
}
uiManager.setText("statusText", "Connecting to " + serverAddress + "...");
std::cerr << "Connecting to server: " << serverAddress << std::endl;
// Здесь добавить вашу логику подключения к серверу
// connectToServer(serverAddress);
});
// Callback для кнопки назад
uiManager.setButtonCallback("backButton", [this](const std::string& buttonName) {
uiManager.popMenu();
});
// Callback для отслеживания ввода текста
uiManager.setTextFieldCallback("serverInputField",
[this](const std::string& fieldName, const std::string& newText) {
std::cout << "Server input field changed to: " << newText << std::endl;
});
std::cerr << "Multiplayer menu loaded successfully\n";
}
else {
std::cerr << "Failed to load multiplayer menu\n";
}
});
uiManager.setButtonCallback("exitButton", [](const std::string& name) {
std::cerr << "Exit from main menu pressed: " << name << " -> exiting\n";
Environment::exitGameLoop = true;
});
cubemapTexture = std::make_shared<Texture>(
std::array<TextureDataStruct, 6>{
@@ -756,7 +632,7 @@ namespace ZL
renderer.DisableVertexAttribArray(vPositionName);
renderer.DisableVertexAttribArray(vTexCoordName);
glEnable(GL_BLEND);
uiManager.draw(renderer);
menuManager.uiManager.draw(renderer);
glDisable(GL_BLEND);
renderer.shaderManager.PopShader();
CheckGlError();
@@ -1445,41 +1321,7 @@ namespace ZL
std::cerr << "GAME OVER: collision with planet (moved back and exploded)\n";
if (!uiGameOverShown) {
if (uiManager.pushMenuFromFile("resources/config/game_over.json", this->renderer, CONST_ZIP_FILE)) {
uiManager.setButtonCallback("restartButton", [this](const std::string& name) {
std::string respawnMsg = "RESPAWN:" + std::to_string(networkClient->GetClientId());
networkClient->Send(respawnMsg);
this->shipAlive = true;
this->gameOver = false;
this->uiGameOverShown = false;
this->showExplosion = false;
this->explosionEmitter.setEmissionPoints(std::vector<Vector3f>());
this->deadRemotePlayers.clear();
Environment::shipState.position = Vector3f{ 0, 0, 45000.f };
Environment::shipState.velocity = 0.0f;
Environment::shipState.rotation = Eigen::Matrix3f::Identity();
Environment::inverseShipMatrix = Eigen::Matrix3f::Identity();
Environment::zoom = DEFAULT_ZOOM;
Environment::tapDownHold = false;
uiManager.popMenu();
std::cerr << "Game restarted\n";
});
uiManager.setButtonCallback("gameOverExitButton", [this](const std::string& name) {
Environment::exitGameLoop = true;
});
uiGameOverShown = true;
}
else {
std::cerr << "Failed to load game_over.json\n";
}
}
menuManager.showGameOver();
}
else {
bool stoneCollided = false;
@@ -1554,34 +1396,7 @@ namespace ZL
planetObject.planetStones.statuses[collidedTriIdx] = ChunkStatus::Empty;
}
if (!uiGameOverShown) {
if (uiManager.pushMenuFromFile("resources/config/game_over.json", this->renderer, CONST_ZIP_FILE)) {
uiManager.setButtonCallback("restartButton", [this](const std::string& name) {
this->shipAlive = true;
this->gameOver = false;
this->uiGameOverShown = false;
this->showExplosion = false;
this->explosionEmitter.setEmissionPoints(std::vector<Vector3f>());
Environment::shipState.position = Vector3f{ 0, 0, 45000.f };
Environment::shipState.velocity = 0.0f;
Environment::shipState.rotation = Eigen::Matrix3f::Identity();
Environment::inverseShipMatrix = Eigen::Matrix3f::Identity();
Environment::zoom = DEFAULT_ZOOM;
Environment::tapDownHold = false;
uiManager.popMenu();
std::cerr << "Game restarted\n";
});
uiManager.setButtonCallback("gameOverExitButton", [this](const std::string& name) {
Environment::exitGameLoop = true;
});
uiGameOverShown = true;
}
else {
std::cerr << "Failed to load game_over.json\n";
}
}
menuManager.showGameOver();
}
}
}
@@ -1643,14 +1458,14 @@ namespace ZL
// update velocity text
if (shipAlive && !gameOver) {
auto velocityTv = uiManager.findTextView("velocityText");
auto velocityTv = menuManager.uiManager.findTextView("velocityText");
if (velocityTv) {
std::string velocityStr = "Velocity: " + std::to_string(static_cast<int>(Environment::shipState.velocity));
uiManager.setText("velocityText", velocityStr);
menuManager.uiManager.setText("velocityText", velocityStr);
}
}
uiManager.update(static_cast<float>(delta));
menuManager.uiManager.update(static_cast<float>(delta));
lastTickCount = newTickCount;
}
}
@@ -1763,14 +1578,14 @@ namespace ZL
// Обработка ввода текста
if (event.type == SDL_KEYDOWN) {
if (event.key.keysym.sym == SDLK_BACKSPACE) {
uiManager.onKeyBackspace();
menuManager.uiManager.onKeyBackspace();
}
}
if (event.type == SDL_TEXTINPUT) {
// Пропускаем ctrl+c и другие команды
if ((event.text.text[0] & 0x80) == 0) { // ASCII символы
uiManager.onKeyPress((unsigned char)event.text.text[0]);
menuManager.uiManager.onKeyPress((unsigned char)event.text.text[0]);
}
}
@@ -1903,41 +1718,7 @@ namespace ZL
shipAlive = false;
gameOver = true;
Environment::shipState.velocity = 0.0f;
if (!uiGameOverShown) {
if (uiManager.pushMenuFromFile("resources/config/game_over.json",
this->renderer, CONST_ZIP_FILE)) {
uiManager.setButtonCallback("restartButton", [this](const std::string& name) {
std::cout << "Client: Restart button clicked, sending RESPAWN" << std::endl;
std::string respawnMsg = "RESPAWN:" + std::to_string(networkClient->GetClientId());
networkClient->Send(respawnMsg);
this->shipAlive = true;
this->gameOver = false;
this->uiGameOverShown = false;
this->showExplosion = false;
this->explosionEmitter.setEmissionPoints(std::vector<Vector3f>());
this->deadRemotePlayers.clear();
Environment::shipState.position = Vector3f{ 0, 0, 45000.f };
Environment::shipState.velocity = 0.0f;
Environment::shipState.rotation = Eigen::Matrix3f::Identity();
Environment::inverseShipMatrix = Eigen::Matrix3f::Identity();
Environment::zoom = DEFAULT_ZOOM;
Environment::tapDownHold = false;
uiManager.popMenu();
std::cerr << "Game restarted\n";
});
uiManager.setButtonCallback("gameOverExitButton", [this](const std::string& name) {
Environment::exitGameLoop = true;
});
uiGameOverShown = true;
}
}
menuManager.showGameOver();
}
else {
deadRemotePlayers.insert(d.targetId);
@@ -1998,22 +1779,22 @@ namespace ZL
int uiX = mx;
int uiY = Environment::height - my;
uiManager.onMouseDown(uiX, uiY);
menuManager.uiManager.onMouseDown(uiX, uiY);
bool uiHandled = false;
for (const auto& button : uiManager.findButton("") ? std::vector<std::shared_ptr<UiButton>>{} : std::vector<std::shared_ptr<UiButton>>{}) {
for (const auto& button : menuManager.uiManager.findButton("") ? std::vector<std::shared_ptr<UiButton>>{} : std::vector<std::shared_ptr<UiButton>>{}) {
(void)button;
}
auto pressedSlider = [&]() -> std::shared_ptr<UiSlider> {
for (const auto& slider : uiManager.findSlider("") ? std::vector<std::shared_ptr<UiSlider>>{} : std::vector<std::shared_ptr<UiSlider>>{}) {
for (const auto& slider : menuManager.uiManager.findSlider("") ? std::vector<std::shared_ptr<UiSlider>>{} : std::vector<std::shared_ptr<UiSlider>>{}) {
(void)slider;
}
return nullptr;
}();
if (!uiManager.isUiInteraction()) {
if (!menuManager.uiManager.isUiInteraction()) {
Environment::tapDownHold = true;
Environment::tapDownStartPos(0) = mx;
@@ -2029,9 +1810,9 @@ namespace ZL
int uiX = mx;
int uiY = Environment::height - my;
uiManager.onMouseUp(uiX, uiY);
menuManager.uiManager.onMouseUp(uiX, uiY);
if (!uiManager.isUiInteraction()) {
if (!menuManager.uiManager.isUiInteraction()) {
Environment::tapDownHold = false;
}
}
@@ -2041,9 +1822,9 @@ namespace ZL
int uiX = mx;
int uiY = Environment::height - my;
uiManager.onMouseMove(uiX, uiY);
menuManager.uiManager.onMouseMove(uiX, uiY);
if (Environment::tapDownHold && !uiManager.isUiInteraction()) {
if (Environment::tapDownHold && !menuManager.uiManager.isUiInteraction()) {
Environment::tapDownCurrentPos(0) = mx;
Environment::tapDownCurrentPos(1) = my;
}