Updated UI

This commit is contained in:
Vladislav Khorev committed 2026-02-22 18:23:27 +03:00
1 parent 46d7a2a25d
commit 1265d87bc5
10 files changed
+526 -332

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+80 -57
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@@ -182,60 +182,7 @@ namespace ZL {
}
}
void UiManager::loadFromFile(const std::string& path, Renderer& renderer, const std::string& zipFile) {
std::string content;
try {
if (zipFile.empty()) {
content = readTextFile(path);
}
else {
auto buf = readFileFromZIP(path, zipFile);
if (buf.empty()) {
std::cerr << "UiManager: failed to read " << path << " from zip " << zipFile << std::endl;
throw std::runtime_error("Failed to load UI file: " + path);
}
content.assign(buf.begin(), buf.end());
}
}
catch (const std::exception& e) {
std::cerr << "UiManager: failed to open " << path << " : " << e.what() << std::endl;
throw std::runtime_error("Failed to load UI file: " + path);
}
json j;
try {
j = json::parse(content);
}
catch (const std::exception& e) {
std::cerr << "UiManager: json parse error: " << e.what() << std::endl;
throw std::runtime_error("Failed to load UI file: " + path);
}
if (!j.contains("root") || !j["root"].is_object()) {
std::cerr << "UiManager: root node missing or invalid" << std::endl;
throw std::runtime_error("Failed to load UI file: " + path);
}
root = parseNode(j["root"], renderer, zipFile);
layoutNode(root);
buttons.clear();
sliders.clear();
textViews.clear();
textFields.clear();
collectButtonsAndSliders(root);
nodeActiveAnims.clear();
for (auto& b : buttons) {
b->buildMesh();
}
for (auto& s : sliders) {
s->buildTrackMesh();
s->buildKnobMesh();
}
}
std::shared_ptr<UiNode> UiManager::parseNode(const json& j, Renderer& renderer, const std::string& zipFile) {
std::shared_ptr<UiNode> parseNode(const json& j, Renderer& renderer, const std::string& zipFile) {
auto node = std::make_shared<UiNode>();
if (j.contains("type") && j["type"].is_string()) node->type = j["type"].get<std::string>();
if (j.contains("name") && j["name"].is_string()) node->name = j["name"].get<std::string>();
@@ -416,6 +363,76 @@ namespace ZL {
return node;
}
std::shared_ptr<UiNode> loadUiFromFile(const std::string& path, Renderer& renderer, const std::string& zipFile)
{
std::shared_ptr<UiNode> root;
std::string content;
try {
if (zipFile.empty()) {
content = readTextFile(path);
}
else {
auto buf = readFileFromZIP(path, zipFile);
if (buf.empty()) {
std::cerr << "UiManager: failed to read " << path << " from zip " << zipFile << std::endl;
throw std::runtime_error("Failed to load UI file: " + path);
}
content.assign(buf.begin(), buf.end());
}
}
catch (const std::exception& e) {
std::cerr << "UiManager: failed to open " << path << " : " << e.what() << std::endl;
throw std::runtime_error("Failed to load UI file: " + path);
}
json j;
try {
j = json::parse(content);
}
catch (const std::exception& e) {
std::cerr << "UiManager: json parse error: " << e.what() << std::endl;
throw std::runtime_error("Failed to load UI file: " + path);
}
if (!j.contains("root") || !j["root"].is_object()) {
std::cerr << "UiManager: root node missing or invalid" << std::endl;
throw std::runtime_error("Failed to load UI file: " + path);
}
root = parseNode(j["root"], renderer, zipFile);
return root;
}
void UiManager::replaceRoot(std::shared_ptr<UiNode> newRoot) {
root = newRoot;
layoutNode(root);
buttons.clear();
sliders.clear();
textViews.clear();
textFields.clear();
collectButtonsAndSliders(root);
nodeActiveAnims.clear();
for (auto& b : buttons) {
b->buildMesh();
}
for (auto& s : sliders) {
s->buildTrackMesh();
s->buildKnobMesh();
}
}
void UiManager::loadFromFile(const std::string& path, Renderer& renderer, const std::string& zipFile) {
std::shared_ptr<UiNode> newRoot = loadUiFromFile(path, renderer, zipFile);
replaceRoot(newRoot);
}
void UiManager::layoutNode(const std::shared_ptr<UiNode>& node) {
for (auto& child : node->children) {
child->rect.x += node->rect.x;
@@ -553,7 +570,8 @@ namespace ZL {
return tf->text;
}
bool UiManager::pushMenuFromFile(const std::string& path, Renderer& renderer, const std::string& zipFile) {
bool UiManager::pushMenuFromSavedRoot(std::shared_ptr<UiNode> newRoot)
{
MenuState prev;
prev.root = root;
prev.buttons = buttons;
@@ -579,17 +597,22 @@ namespace ZL {
}
}
loadFromFile(path, renderer, zipFile);
replaceRoot(newRoot);
menuStack.push_back(std::move(prev));
return true;
}
catch (const std::exception& e) {
std::cerr << "UiManager: pushMenuFromFile failed to load " << path << " : " << e.what() << std::endl;
std::cerr << "UiManager: pushMenuFromFile failed to load from root : " << e.what() << std::endl;
animCallbacks = prev.animCallbacks;
return false;
}
}
bool UiManager::pushMenuFromFile(const std::string& path, Renderer& renderer, const std::string& zipFile) {
auto newRoot = loadUiFromFile(path, renderer, zipFile);
return pushMenuFromSavedRoot(newRoot);
}
bool UiManager::popMenu() {
if (menuStack.empty()) {
std::cerr << "UiManager: popMenu called but menu stack is empty" << std::endl;