Added startup scripts

This commit is contained in:
Vladislav Khorev committed 2026-05-09 14:14:04 +03:00
1 parent a479fa4ac1
commit 13ef92160d
26 files changed
+117164 -150

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@@ -2,28 +2,17 @@
#include "dialogue/DialogueOverlay.h"
#include "dialogue/DialogueRuntime.h"
#include <Eigen/Dense>
#include <SDL.h>
#include <string>
#include <vector>
namespace ZL::Dialogue {
struct TriggerZone {
std::string id;
std::string dialogueId;
Eigen::Vector3f center = Eigen::Vector3f::Zero();
float radius = 1.5f;
bool once = true;
bool triggered = false;
};
class DialogueSystem {
public:
bool init(Renderer& renderer, const std::string& zipFile = "");
bool loadDatabase(const std::string& path);
void update(int deltaMs, const Eigen::Vector3f& playerPosition);
void update(int deltaMs);
void draw(Renderer& renderer);
bool handleKeyDown(SDL_Keycode key);
@@ -40,14 +29,10 @@ public:
void setFlag(const std::string& name, int value) { runtime.setFlag(name, value); }
int getFlag(const std::string& name) const { return runtime.getFlag(name); }
void addTriggerZone(const TriggerZone& zone);
void clearTriggerZones();
private:
DialogueDatabase database;
DialogueRuntime runtime;
DialogueOverlay overlay;
std::vector<TriggerZone> triggerZones;
};
} // namespace ZL::Dialogue