Added Eigen, replacing ZMath
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@@ -23,15 +23,15 @@ bool Environment::showMouse = false;
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bool Environment::exitGameLoop = false;
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Matrix3f Environment::shipMatrix = Matrix3f::Identity();
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Matrix3f Environment::inverseShipMatrix = Matrix3f::Identity();
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Eigen::Matrix3f Environment::shipMatrix = Eigen::Matrix3f::Identity();
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Eigen::Matrix3f Environment::inverseShipMatrix = Eigen::Matrix3f::Identity();
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bool Environment::tapDownHold = false;
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Vector2f Environment::tapDownStartPos = { 0, 0 };
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Vector2f Environment::tapDownCurrentPos = { 0, 0 };
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Eigen::Vector2f Environment::tapDownStartPos = { 0, 0 };
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Eigen::Vector2f Environment::tapDownCurrentPos = { 0, 0 };
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Vector3f Environment::shipPosition = {0,0,45000.f};
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Eigen::Vector3f Environment::shipPosition = {0,0,45000.f};
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float Environment::shipVelocity = 0.f;
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