Rewrite callbacks from scripts

This commit is contained in:
Vladislav Khorev committed 2026-07-10 13:24:23 +03:00
1 parent 2d3aa22521
commit 17d903fd52
3 files changed
+563 -552

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+97 -83
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@@ -1,15 +1,14 @@
print("Lua script loaded successfully!")
function callback_enter_location()
end
function callback_exit_location()
end
game_api.set_location_callbacks(
function()
-- player just arrived here
if game_api.is_darklands() then
-- arrived while in darklands mode
end
end,
function()
-- player is about to leave
end
callback_enter_location,
callback_exit_location
)
function darklands_exit001_enter_callback()
@@ -42,57 +41,64 @@ function dialog_contaier002_get_coursework()
game_api.quest_set_objective_completed("ghost_coursework", "ghost_coursework_find")
end
function callback_enter_night()
game_api.start_dialogue("dialog_video001")
end
game_api.set_enter_night_callback(
function()
game_api.start_dialogue("dialog_video001")
end
callback_enter_night
)
function on_darklands_over()
game_api.set_player_hp(10)
function callback_exit_darklands()
game_api.start_cutscene("darklands_exit001")
print("Setting to day 1----")
game_api.setIntValue("day", 1)
game_api.set_dawn()
game_api.setIntValue("morning_player_can_leave", 1)
end
game_api.set_darklands_callbacks(
nil,
function()
game_api.start_cutscene("darklands_exit001")
print("Setting to day 1----")
game_api.setIntValue("day", 1)
game_api.set_dawn()
game_api.setIntValue("morning_player_can_leave", 1)
end
callback_exit_darklands
)
function callback_enter_night()
game_api.deactivate_interactive_object("car001")
game_api.deactivate_interactive_object("car001wheels")
game_api.switch_navigation(1)
end
game_api.set_enter_night_callback(
function()
game_api.deactivate_interactive_object("car001")
game_api.deactivate_interactive_object("car001wheels")
game_api.switch_navigation(1)
end
callback_enter_night
)
game_api.set_location_callbacks(
function()
print("Enter location uni exterior")
local hp = game_api.getFloatValue("player_hp")
game_api.set_player_hp(hp)
game_api.set_teleport_active(0, false)
if (game_api.is_night()) then
game_api.deactivate_interactive_object("car001")
game_api.deactivate_interactive_object("car001wheels")
game_api.switch_navigation(1)
else
game_api.activate_interactive_object("car001")
game_api.activate_interactive_object("car001wheels")
game_api.switch_navigation(0)
end
end,
function()
print("Exit location uni exterior")
local hp = game_api.get_player_hp()
game_api.setFloatValue("player_hp", hp)
function callback_enter_location()
print("Enter location uni exterior")
local hp = game_api.getFloatValue("player_hp")
game_api.set_player_hp(hp)
game_api.set_teleport_active(0, false)
if (game_api.is_night()) then
game_api.deactivate_interactive_object("car001")
game_api.deactivate_interactive_object("car001wheels")
game_api.switch_navigation(1)
else
game_api.activate_interactive_object("car001")
game_api.activate_interactive_object("car001wheels")
game_api.switch_navigation(0)
end
end
function callback_exit_location()
print("Exit location uni exterior")
local hp = game_api.get_player_hp()
game_api.setFloatValue("player_hp", hp)
end
game_api.set_location_callbacks(
callback_enter_location,
callback_exit_location
)
game_api.set_trigger_zone_callbacks("darklands_exit001",
@@ -123,11 +129,13 @@ function taxi_zone001_enter_callback()
game_api.set_trigger_zone_enabled(0, false)
end
function callback_call_taxi()
game_api.set_teleport_active(0, true)
game_api.set_trigger_zone_enabled(0, false)
end
game_api.set_call_taxi_callback(
function()
game_api.set_teleport_active(0, true)
game_api.set_trigger_zone_enabled(0, false)
end
callback_call_taxi
)
@@ -136,44 +144,50 @@ game_api.set_trigger_zone_callbacks("taxi_zone001",
nil
)
game_api.set_chat_callbacks(
function()
if (not game_api.is_night()) and (not game_api.is_dawn()) then
local aiperi_chat_opened = game_api.getIntValue("aiperi_chat_opened")
function callback_aiperi_chat()
if (not game_api.is_night()) and (not game_api.is_dawn()) then
local aiperi_chat_opened = game_api.getIntValue("aiperi_chat_opened")
if aiperi_chat_opened == 0 then
game_api.setIntValue("aiperi_chat_opened", 1)
local aiperi_knife_aware = game_api.getIntValue("aiperi_knife_aware")
local aiperi_talked_after_knife = game_api.getIntValue("aiperi_talked_after_knife")
if aiperi_chat_opened == 0 then
game_api.setIntValue("aiperi_chat_opened", 1)
local aiperi_knife_aware = game_api.getIntValue("aiperi_knife_aware")
local aiperi_talked_after_knife = game_api.getIntValue("aiperi_talked_after_knife")
if (player_hold_knife) and (aiperi_talked_after_knife == 0) then
game_api.start_dialogue("dialog_chat_aiperi003")
game_api.setIntValue("aiperi_talked_after_knife", 1)
else
if aiperi_knife_aware == 0 then
local lection_is_over = game_api.getIntValue("lection_is_over")
if (lection_is_over == 1) then
game_api.start_dialogue("dialog_chat_aiperi002")
else
game_api.start_dialogue("dialog_chat_aiperi001")
end
if (player_hold_knife) and (aiperi_talked_after_knife == 0) then
game_api.start_dialogue("dialog_chat_aiperi003")
game_api.setIntValue("aiperi_talked_after_knife", 1)
else
if aiperi_knife_aware == 0 then
local lection_is_over = game_api.getIntValue("lection_is_over")
if (lection_is_over == 1) then
game_api.start_dialogue("dialog_chat_aiperi002")
else
game_api.start_dialogue("dialog_chat_aiperi001")
end
end
end
end
end,
function()
local parents_chat_opened = game_api.getIntValue("parents_chat_opened")
if parents_chat_opened == 0 then
game_api.setIntValue("parents_chat_opened", 1)
game_api.start_dialogue("dialog_chat_parents001")
end
end,
function()
local news_chat_opened = game_api.getIntValue("news_chat_opened")
if news_chat_opened == 0 then
game_api.setIntValue("news_chat_opened", 1)
game_api.start_dialogue("dialog_chat_news001")
end
end
end
function callback_parents_chat()
local parents_chat_opened = game_api.getIntValue("parents_chat_opened")
if parents_chat_opened == 0 then
game_api.setIntValue("parents_chat_opened", 1)
game_api.start_dialogue("dialog_chat_parents001")
end
end
function callback_news_chat()
local news_chat_opened = game_api.getIntValue("news_chat_opened")
if news_chat_opened == 0 then
game_api.setIntValue("news_chat_opened", 1)
game_api.start_dialogue("dialog_chat_news001")
end
end
game_api.set_chat_callbacks(
callback_aiperi_chat,
callback_parents_chat,
callback_news_chat
)