Rewrite callbacks from scripts
This commit is contained in:
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2d3aa22521
commit
17d903fd52
@ -26,7 +26,6 @@ function on_npc_interact(npc_index)
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game_api.start_dialogue("dialog_alik001")
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game_api.start_dialogue("dialog_alik001")
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end]]
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end]]
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game_api.start_dialogue("dialog_alik002")
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game_api.start_dialogue("dialog_alik002")
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end
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end
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end
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end
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@ -106,15 +105,33 @@ function on_alik_door_click()
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end
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end
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end
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end
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function callback_deactivate_cover_alik_room()
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game_api.deactivate_interactive_object("Room_Cover_LivingRoom_W_S_2_001")
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game_api.set_npc_enabled(0, true)
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game_api.npc_rotate_to(0, 90)
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end
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function callback_deactivate_cover_bathroom()
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game_api.deactivate_interactive_object("Room_Cover_Bath_W_N_2_001")
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end
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function callback_deactivate_cover_main_hall()
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game_api.deactivate_interactive_object("Room_Cover_Main_Hall_And_Corridors_002")
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end
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function callback_deactivate_cover_utility_room_n()
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game_api.deactivate_interactive_object("Room_Cover_Utility_W_N_3_001")
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end
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function callback_deactivate_cover_utility_room_s()
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game_api.deactivate_interactive_object("Room_Cover_Utility_W_S_3_001")
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end
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function alik_door_open_callback()
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function alik_door_open_callback()
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if (alik_door_opened == false) then
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if (alik_door_opened == false) then
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alik_door_opened = true
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alik_door_opened = true
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game_api.rotate_object("Door_Room_-1_-1_1_Leaf_001", -90, 0.5, nil)
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game_api.rotate_object("Door_Room_-1_-1_1_Leaf_001", -90, 0.5, nil)
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game_api.fade_object("Room_Cover_LivingRoom_W_S_2_001", 0, 0.5, function()
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game_api.fade_object("Room_Cover_LivingRoom_W_S_2_001", 0, 0.5, callback_deactivate_cover_alik_room)
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game_api.deactivate_interactive_object("Room_Cover_LivingRoom_W_S_2_001")
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game_api.set_npc_enabled(0, true)
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game_api.npc_rotate_to(0, 90)
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end)
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if (bathroom_door_opened) then
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if (bathroom_door_opened) then
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game_api.switch_navigation(5) -- all open
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game_api.switch_navigation(5) -- all open
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@ -147,9 +164,7 @@ function on_player_bathroom_click()
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game_api.start_dialogue("door_bathroom_dialog001")
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game_api.start_dialogue("door_bathroom_dialog001")
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game_api.rotate_object("Door_Bath_-1_1_1_Leaf_002", -90, 0.5, nil)
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game_api.rotate_object("Door_Bath_-1_1_1_Leaf_002", -90, 0.5, nil)
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game_api.fade_object("Room_Cover_Bath_W_N_2_001", 0, 0.5, function()
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game_api.fade_object("Room_Cover_Bath_W_N_2_001", 0, 0.5, callback_deactivate_cover_bathroom)
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game_api.deactivate_interactive_object("Room_Cover_Bath_W_N_2_001")
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end)
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if (player_door_opened) then
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if (player_door_opened) then
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@ -175,18 +190,12 @@ function on_player_door_click()
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game_api.player_stop()
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game_api.player_stop()
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game_api.rotate_object("Door_Room_-1_1_1_Leaf_001", 90, 0.25, nil)
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game_api.rotate_object("Door_Room_-1_1_1_Leaf_001", 90, 0.25, nil)
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game_api.fade_object("Room_Cover_Main_Hall_And_Corridors_002", 0, 0.5, function()
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game_api.fade_object("Room_Cover_Main_Hall_And_Corridors_002", 0, 0.5, callback_deactivate_cover_main_hall)
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game_api.deactivate_interactive_object("Room_Cover_Main_Hall_And_Corridors_002")
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end)
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game_api.fade_object("Room_Cover_Utility_W_N_3_001", 0, 0.5, function()
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game_api.fade_object("Room_Cover_Utility_W_N_3_001", 0, 0.5, callback_deactivate_cover_utility_room_n)
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game_api.deactivate_interactive_object("Room_Cover_Utility_W_N_3_001")
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end)
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game_api.fade_object("Room_Cover_Utility_W_S_3_001", 0, 0.5, function()
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game_api.fade_object("Room_Cover_Utility_W_S_3_001", 0, 0.5, callback_deactivate_cover_utility_room_s)
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game_api.deactivate_interactive_object("Room_Cover_Utility_W_S_3_001")
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end)
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if (bathroom_door_opened) then
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if (bathroom_door_opened) then
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game_api.switch_navigation(3) --a
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game_api.switch_navigation(3) --a
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@ -195,19 +204,19 @@ function on_player_door_click()
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end
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end
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
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end
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end
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end
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end
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end
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end
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game_api.set_enter_night_callback(
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function callback_enter_night()
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function()
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game_api.start_dialogue("dialog_video001")
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game_api.start_dialogue("dialog_video001")
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closeAlikDoor()
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closeAlikDoor()
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end
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end
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game_api.set_enter_night_callback(
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callback_enter_night
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)
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)
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game_api.set_chat_callbacks(
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function callback_aiperi_chat()
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function()
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if (not game_api.is_night()) and (not game_api.is_dawn()) then
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if (not game_api.is_night()) and (not game_api.is_dawn()) then
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local aiperi_chat_opened = game_api.getIntValue("aiperi_chat_opened")
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local aiperi_chat_opened = game_api.getIntValue("aiperi_chat_opened")
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@ -231,21 +240,28 @@ game_api.set_chat_callbacks(
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end
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end
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end
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end
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end
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end
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end,
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end
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function()
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function callback_parents_chat()
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local parents_chat_opened = game_api.getIntValue("parents_chat_opened")
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local parents_chat_opened = game_api.getIntValue("parents_chat_opened")
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if parents_chat_opened == 0 then
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if parents_chat_opened == 0 then
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game_api.setIntValue("parents_chat_opened", 1)
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game_api.setIntValue("parents_chat_opened", 1)
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game_api.start_dialogue("dialog_chat_parents001")
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game_api.start_dialogue("dialog_chat_parents001")
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end
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end
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end,
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end
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function()
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function callback_news_chat()
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local news_chat_opened = game_api.getIntValue("news_chat_opened")
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local news_chat_opened = game_api.getIntValue("news_chat_opened")
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if news_chat_opened == 0 then
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if news_chat_opened == 0 then
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game_api.setIntValue("news_chat_opened", 1)
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game_api.setIntValue("news_chat_opened", 1)
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game_api.start_dialogue("dialog_chat_news001")
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game_api.start_dialogue("dialog_chat_news001")
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end
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end
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end
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end
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game_api.set_chat_callbacks(
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callback_aiperi_chat,
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callback_parents_chat,
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callback_news_chat
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)
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)
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function on_aiperi_dialog_over()
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function on_aiperi_dialog_over()
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@ -288,9 +304,7 @@ function on_toilet_click()
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game_api.start_dialogue("dialog_toilet001")
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game_api.start_dialogue("dialog_toilet001")
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end
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end
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function callback_enter_location()
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game_api.set_location_callbacks(
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function()
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print("Enter location dorm")
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print("Enter location dorm")
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local hp = game_api.getFloatValue("player_hp")
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local hp = game_api.getFloatValue("player_hp")
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game_api.set_player_hp(hp)
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game_api.set_player_hp(hp)
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@ -298,24 +312,31 @@ game_api.set_location_callbacks(
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if (game_api.is_night()) then
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if (game_api.is_night()) then
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closeAlikDoor()
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closeAlikDoor()
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end
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end
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end,
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end
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function()
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function callback_exit_location()
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print("Exit location dorm")
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print("Exit location dorm")
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local hp = game_api.get_player_hp()
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local hp = game_api.get_player_hp()
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game_api.setFloatValue("player_hp", hp)
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game_api.setFloatValue("player_hp", hp)
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end
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end
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game_api.set_location_callbacks(
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callback_enter_location,
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callback_exit_location
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)
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)
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function callback_call_taxi()
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game_api.set_teleport_active(0, true)
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game_api.set_trigger_zone_enabled(0, false)
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end
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game_api.deactivate_interactive_object("Room_Cover_LivingRoom_W_N_2_001")
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game_api.deactivate_interactive_object("Room_Cover_LivingRoom_W_N_2_001")
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game_api.rotate_object("Door_Utility_-1_1_2_Leaf_001", 90, 0.01, nil)
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game_api.rotate_object("Door_Utility_-1_1_2_Leaf_001", 90, 0.01, nil)
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game_api.rotate_object("Door_Utility_-1_-1_2_Leaf_001", -90, 0.01, nil)
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game_api.rotate_object("Door_Utility_-1_-1_2_Leaf_001", -90, 0.01, nil)
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game_api.set_call_taxi_callback(
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game_api.set_call_taxi_callback(
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function()
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callback_call_taxi
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game_api.set_teleport_active(0, true)
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game_api.set_trigger_zone_enabled(0, false)
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end
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)
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)
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@ -1,15 +1,14 @@
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print("Lua script loaded successfully!")
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print("Lua script loaded successfully!")
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function callback_enter_location()
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end
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function callback_exit_location()
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end
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game_api.set_location_callbacks(
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game_api.set_location_callbacks(
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function()
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callback_enter_location,
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-- player just arrived here
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callback_exit_location
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if game_api.is_darklands() then
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-- arrived while in darklands mode
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end
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end,
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function()
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-- player is about to leave
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end
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)
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)
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function darklands_exit001_enter_callback()
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function darklands_exit001_enter_callback()
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@ -42,38 +41,40 @@ function dialog_contaier002_get_coursework()
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game_api.quest_set_objective_completed("ghost_coursework", "ghost_coursework_find")
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game_api.quest_set_objective_completed("ghost_coursework", "ghost_coursework_find")
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end
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end
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game_api.set_enter_night_callback(
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function callback_enter_night()
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function()
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game_api.start_dialogue("dialog_video001")
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game_api.start_dialogue("dialog_video001")
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end
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)
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function on_darklands_over()
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game_api.set_player_hp(10)
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end
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end
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game_api.set_darklands_callbacks(
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game_api.set_enter_night_callback(
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nil,
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callback_enter_night
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function()
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)
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function callback_exit_darklands()
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game_api.start_cutscene("darklands_exit001")
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game_api.start_cutscene("darklands_exit001")
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print("Setting to day 1----")
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print("Setting to day 1----")
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game_api.setIntValue("day", 1)
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game_api.setIntValue("day", 1)
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game_api.set_dawn()
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game_api.set_dawn()
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game_api.setIntValue("morning_player_can_leave", 1)
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game_api.setIntValue("morning_player_can_leave", 1)
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end
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end
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game_api.set_darklands_callbacks(
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nil,
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callback_exit_darklands
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)
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)
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game_api.set_enter_night_callback(
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function callback_enter_night()
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function()
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game_api.deactivate_interactive_object("car001")
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game_api.deactivate_interactive_object("car001")
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game_api.deactivate_interactive_object("car001wheels")
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game_api.deactivate_interactive_object("car001wheels")
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game_api.switch_navigation(1)
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game_api.switch_navigation(1)
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end
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end
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game_api.set_enter_night_callback(
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callback_enter_night
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)
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)
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game_api.set_location_callbacks(
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function callback_enter_location()
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function()
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print("Enter location uni exterior")
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print("Enter location uni exterior")
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local hp = game_api.getFloatValue("player_hp")
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local hp = game_api.getFloatValue("player_hp")
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game_api.set_player_hp(hp)
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game_api.set_player_hp(hp)
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@ -87,12 +88,17 @@ game_api.set_location_callbacks(
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game_api.activate_interactive_object("car001wheels")
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game_api.activate_interactive_object("car001wheels")
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game_api.switch_navigation(0)
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game_api.switch_navigation(0)
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end
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end
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end,
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end
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function()
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function callback_exit_location()
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print("Exit location uni exterior")
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print("Exit location uni exterior")
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local hp = game_api.get_player_hp()
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local hp = game_api.get_player_hp()
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game_api.setFloatValue("player_hp", hp)
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game_api.setFloatValue("player_hp", hp)
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end
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end
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game_api.set_location_callbacks(
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callback_enter_location,
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callback_exit_location
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)
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)
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game_api.set_trigger_zone_callbacks("darklands_exit001",
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game_api.set_trigger_zone_callbacks("darklands_exit001",
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@ -123,11 +129,13 @@ function taxi_zone001_enter_callback()
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game_api.set_trigger_zone_enabled(0, false)
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game_api.set_trigger_zone_enabled(0, false)
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end
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end
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game_api.set_call_taxi_callback(
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function callback_call_taxi()
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function()
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game_api.set_teleport_active(0, true)
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game_api.set_teleport_active(0, true)
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game_api.set_trigger_zone_enabled(0, false)
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game_api.set_trigger_zone_enabled(0, false)
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end
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end
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game_api.set_call_taxi_callback(
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callback_call_taxi
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)
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)
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@ -136,8 +144,7 @@ game_api.set_trigger_zone_callbacks("taxi_zone001",
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nil
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nil
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)
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)
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game_api.set_chat_callbacks(
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function callback_aiperi_chat()
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function()
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if (not game_api.is_night()) and (not game_api.is_dawn()) then
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if (not game_api.is_night()) and (not game_api.is_dawn()) then
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local aiperi_chat_opened = game_api.getIntValue("aiperi_chat_opened")
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local aiperi_chat_opened = game_api.getIntValue("aiperi_chat_opened")
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@ -161,19 +168,26 @@ game_api.set_chat_callbacks(
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end
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end
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end
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end
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end
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end
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end,
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end
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function()
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function callback_parents_chat()
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local parents_chat_opened = game_api.getIntValue("parents_chat_opened")
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local parents_chat_opened = game_api.getIntValue("parents_chat_opened")
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if parents_chat_opened == 0 then
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if parents_chat_opened == 0 then
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game_api.setIntValue("parents_chat_opened", 1)
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game_api.setIntValue("parents_chat_opened", 1)
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game_api.start_dialogue("dialog_chat_parents001")
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game_api.start_dialogue("dialog_chat_parents001")
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end
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end
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end,
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end
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function()
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function callback_news_chat()
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local news_chat_opened = game_api.getIntValue("news_chat_opened")
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local news_chat_opened = game_api.getIntValue("news_chat_opened")
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if news_chat_opened == 0 then
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if news_chat_opened == 0 then
|
||||||
game_api.setIntValue("news_chat_opened", 1)
|
game_api.setIntValue("news_chat_opened", 1)
|
||||||
game_api.start_dialogue("dialog_chat_news001")
|
game_api.start_dialogue("dialog_chat_news001")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
game_api.set_chat_callbacks(
|
||||||
|
callback_aiperi_chat,
|
||||||
|
callback_parents_chat,
|
||||||
|
callback_news_chat
|
||||||
)
|
)
|
||||||
|
|||||||
@ -76,7 +76,7 @@ function knife_dialog_zone001_enter_callback()
|
|||||||
if (player_hold_knife == false) then
|
if (player_hold_knife == false) then
|
||||||
local lection_is_over = game_api.getIntValue("lection_is_over")
|
local lection_is_over = game_api.getIntValue("lection_is_over")
|
||||||
if lection_is_over == 1 then
|
if lection_is_over == 1 then
|
||||||
if (player_hold_key==1) then
|
if (player_hold_key == 1) then
|
||||||
game_api.start_dialogue("knife_dialog002")
|
game_api.start_dialogue("knife_dialog002")
|
||||||
else
|
else
|
||||||
game_api.start_dialogue("knife_dialog001")
|
game_api.start_dialogue("knife_dialog001")
|
||||||
@ -165,7 +165,7 @@ function on_bookshelf2_clicked()
|
|||||||
if (game_api.is_night()) or (day >= 1) then
|
if (game_api.is_night()) or (day >= 1) then
|
||||||
game_api.start_dialogue("book_dialog007")
|
game_api.start_dialogue("book_dialog007")
|
||||||
else
|
else
|
||||||
if (teacher_told_about_book and (player_hold_book==false)) then
|
if (teacher_told_about_book and (player_hold_book == false)) then
|
||||||
game_api.start_dialogue("book_dialog010")
|
game_api.start_dialogue("book_dialog010")
|
||||||
else
|
else
|
||||||
game_api.start_dialogue("book_dialog007")
|
game_api.start_dialogue("book_dialog007")
|
||||||
@ -178,7 +178,7 @@ function on_bookshelf3_clicked()
|
|||||||
if (game_api.is_night()) or (day >= 1) then
|
if (game_api.is_night()) or (day >= 1) then
|
||||||
game_api.start_dialogue("book_dialog008")
|
game_api.start_dialogue("book_dialog008")
|
||||||
else
|
else
|
||||||
if (teacher_told_about_book and (player_hold_book==false)) then
|
if (teacher_told_about_book and (player_hold_book == false)) then
|
||||||
game_api.start_dialogue("book_dialog011")
|
game_api.start_dialogue("book_dialog011")
|
||||||
else
|
else
|
||||||
game_api.start_dialogue("book_dialog008")
|
game_api.start_dialogue("book_dialog008")
|
||||||
@ -191,7 +191,7 @@ function on_bookshelf4_clicked()
|
|||||||
if (game_api.is_night()) or (day >= 1) then
|
if (game_api.is_night()) or (day >= 1) then
|
||||||
game_api.start_dialogue("book_dialog009")
|
game_api.start_dialogue("book_dialog009")
|
||||||
else
|
else
|
||||||
if (teacher_told_about_book and (player_hold_book==false)) then
|
if (teacher_told_about_book and (player_hold_book == false)) then
|
||||||
game_api.start_dialogue("book_dialog012")
|
game_api.start_dialogue("book_dialog012")
|
||||||
else
|
else
|
||||||
game_api.start_dialogue("book_dialog009")
|
game_api.start_dialogue("book_dialog009")
|
||||||
@ -204,7 +204,7 @@ function on_bookshelf5_clicked()
|
|||||||
if (game_api.is_night()) or (day >= 1) then
|
if (game_api.is_night()) or (day >= 1) then
|
||||||
game_api.start_dialogue("book_dialog013")
|
game_api.start_dialogue("book_dialog013")
|
||||||
else
|
else
|
||||||
if (teacher_told_about_book and (player_hold_book==false)) then
|
if (teacher_told_about_book and (player_hold_book == false)) then
|
||||||
game_api.start_dialogue("book_dialog014")
|
game_api.start_dialogue("book_dialog014")
|
||||||
else
|
else
|
||||||
game_api.start_dialogue("book_dialog013")
|
game_api.start_dialogue("book_dialog013")
|
||||||
@ -216,7 +216,6 @@ function on_cake_clicked()
|
|||||||
game_api.start_dialogue("cake_dialog001")
|
game_api.start_dialogue("cake_dialog001")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function on_npc_interact(npc_index)
|
function on_npc_interact(npc_index)
|
||||||
local player_ghost_aware = game_api.getIntValue("ghost_aware")
|
local player_ghost_aware = game_api.getIntValue("ghost_aware")
|
||||||
local player_hold_key = game_api.getIntValue("player_hold_key")
|
local player_hold_key = game_api.getIntValue("player_hold_key")
|
||||||
@ -227,7 +226,7 @@ function on_npc_interact(npc_index)
|
|||||||
if (game_api.is_dawn()) or (day > 0) then
|
if (game_api.is_dawn()) or (day > 0) then
|
||||||
game_api.start_dialogue("dialog_aiperi_morning001")
|
game_api.start_dialogue("dialog_aiperi_morning001")
|
||||||
else
|
else
|
||||||
if (player_hold_key==1) then
|
if (player_hold_key == 1) then
|
||||||
game_api.start_dialogue("knife_dialog002")
|
game_api.start_dialogue("knife_dialog002")
|
||||||
else
|
else
|
||||||
game_api.start_dialogue("knife_dialog001")
|
game_api.start_dialogue("knife_dialog001")
|
||||||
@ -235,7 +234,6 @@ function on_npc_interact(npc_index)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
if npc_index == 0 then
|
if npc_index == 0 then
|
||||||
|
|
||||||
if (day == 0) then
|
if (day == 0) then
|
||||||
if (teacher_told_about_book) then
|
if (teacher_told_about_book) then
|
||||||
game_api.start_dialogue("teacher_dialog006")
|
game_api.start_dialogue("teacher_dialog006")
|
||||||
@ -334,6 +332,26 @@ function on_library_door_click()
|
|||||||
print("Library door step 5")
|
print("Library door step 5")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function callback_deactivate_cover_s3()
|
||||||
|
game_api.deactivate_interactive_object("Room_Cover_South_3_001")
|
||||||
|
end
|
||||||
|
|
||||||
|
function callback_deactivate_cover_n3()
|
||||||
|
game_api.deactivate_interactive_object("Room_Cover_North_3_001")
|
||||||
|
end
|
||||||
|
|
||||||
|
function callback_deactivate_cover_corridor()
|
||||||
|
game_api.deactivate_interactive_object("Room_Cover_Corridor_001")
|
||||||
|
end
|
||||||
|
|
||||||
|
function callback_deactivate_cover_main_hall()
|
||||||
|
game_api.deactivate_interactive_object("Room_Cover_Main_Hall_001")
|
||||||
|
end
|
||||||
|
|
||||||
|
--Room_Cover_North_3_001
|
||||||
|
--Room_Cover_Main_Hall_001
|
||||||
|
|
||||||
|
|
||||||
function on_teachers_door_click()
|
function on_teachers_door_click()
|
||||||
print("on_teachers_door_click---")
|
print("on_teachers_door_click---")
|
||||||
|
|
||||||
@ -344,13 +362,11 @@ function on_teachers_door_click()
|
|||||||
print(day)
|
print(day)
|
||||||
|
|
||||||
if (day == 0) and not game_api.is_dawn() then
|
if (day == 0) and not game_api.is_dawn() then
|
||||||
if (player_hold_key==1) then
|
if (player_hold_key == 1) then
|
||||||
if (not teacher_door_opened) then
|
if (not teacher_door_opened) then
|
||||||
teacher_door_opened = true
|
teacher_door_opened = true
|
||||||
game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil)
|
game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil)
|
||||||
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, function()
|
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, callback_deactivate_cover_s3)
|
||||||
game_api.deactivate_interactive_object("Room_Cover_South_3_001")
|
|
||||||
end)
|
|
||||||
game_api.switch_navigation(3)
|
game_api.switch_navigation(3)
|
||||||
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
||||||
end
|
end
|
||||||
@ -368,9 +384,7 @@ function on_teachers_door_click()
|
|||||||
if (morning_can_open_door_index == 3) then
|
if (morning_can_open_door_index == 3) then
|
||||||
morning_did_open_door_index = 3
|
morning_did_open_door_index = 3
|
||||||
game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil)
|
game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil)
|
||||||
game_api.fade_object("Room_Cover_Corridor_001", 0, 0.5, function()
|
game_api.fade_object("Room_Cover_Corridor_001", 0, 0.5, callback_deactivate_cover_corridor)
|
||||||
game_api.deactivate_interactive_object("Room_Cover_Corridor_001")
|
|
||||||
end)
|
|
||||||
game_api.switch_navigation(10)
|
game_api.switch_navigation(10)
|
||||||
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
||||||
else
|
else
|
||||||
@ -378,54 +392,42 @@ function on_teachers_door_click()
|
|||||||
--s1 + s3
|
--s1 + s3
|
||||||
|
|
||||||
game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil)
|
game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil)
|
||||||
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, function()
|
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, callback_deactivate_cover_s3)
|
||||||
game_api.deactivate_interactive_object("Room_Cover_South_3_001")
|
|
||||||
end)
|
|
||||||
game_api.switch_navigation(11)
|
game_api.switch_navigation(11)
|
||||||
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
||||||
elseif (morning_did_open_door_index == 2) then
|
elseif (morning_did_open_door_index == 2) then
|
||||||
--s2 + s3
|
--s2 + s3
|
||||||
|
|
||||||
game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil)
|
game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil)
|
||||||
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, function()
|
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, callback_deactivate_cover_s3)
|
||||||
game_api.deactivate_interactive_object("Room_Cover_South_3_001")
|
|
||||||
end)
|
|
||||||
game_api.switch_navigation(15)
|
game_api.switch_navigation(15)
|
||||||
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
||||||
elseif (morning_did_open_door_index == 5) then
|
elseif (morning_did_open_door_index == 5) then
|
||||||
--n3 + s3
|
--n3 + s3
|
||||||
|
|
||||||
game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil)
|
game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil)
|
||||||
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, function()
|
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, callback_deactivate_cover_s3)
|
||||||
game_api.deactivate_interactive_object("Room_Cover_South_3_001")
|
|
||||||
end)
|
|
||||||
game_api.switch_navigation(13)
|
game_api.switch_navigation(13)
|
||||||
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
||||||
elseif (morning_did_open_door_index == 4) then
|
elseif (morning_did_open_door_index == 4) then
|
||||||
--n2 + s3
|
--n2 + s3
|
||||||
|
|
||||||
game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil)
|
game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil)
|
||||||
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, function()
|
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, callback_deactivate_cover_s3)
|
||||||
game_api.deactivate_interactive_object("Room_Cover_South_3_001")
|
|
||||||
end)
|
|
||||||
game_api.switch_navigation(14)
|
game_api.switch_navigation(14)
|
||||||
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
||||||
elseif (morning_did_open_door_index == 6) then
|
elseif (morning_did_open_door_index == 6) then
|
||||||
--hall + s3
|
--hall + s3
|
||||||
|
|
||||||
game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil)
|
game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil)
|
||||||
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, function()
|
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, callback_deactivate_cover_s3)
|
||||||
game_api.deactivate_interactive_object("Room_Cover_South_3_001")
|
|
||||||
end)
|
|
||||||
game_api.switch_navigation(12)
|
game_api.switch_navigation(12)
|
||||||
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
||||||
else
|
else
|
||||||
--Player was in corridor, but tries to open the teacher's door
|
--Player was in corridor, but tries to open the teacher's door
|
||||||
--s3 only
|
--s3 only
|
||||||
game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil)
|
game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil)
|
||||||
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, function()
|
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, callback_deactivate_cover_s3)
|
||||||
game_api.deactivate_interactive_object("Room_Cover_South_3_001")
|
|
||||||
end)
|
|
||||||
game_api.switch_navigation(10)
|
game_api.switch_navigation(10)
|
||||||
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
||||||
end
|
end
|
||||||
@ -438,14 +440,10 @@ function on_teachers_door_click()
|
|||||||
if (morning_can_open_door_index == 3) then
|
if (morning_can_open_door_index == 3) then
|
||||||
morning_did_open_door_index = 3
|
morning_did_open_door_index = 3
|
||||||
game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil)
|
game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil)
|
||||||
game_api.fade_object("Room_Cover_Corridor_001", 0, 0.5, function()
|
game_api.fade_object("Room_Cover_Corridor_001", 0, 0.5, callback_deactivate_cover_corridor)
|
||||||
game_api.deactivate_interactive_object("Room_Cover_Corridor_001")
|
|
||||||
end)
|
|
||||||
else
|
else
|
||||||
game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil)
|
game_api.rotate_object("Room_S_2_Leaf001", 90, 0.5, nil)
|
||||||
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, function()
|
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, callback_deactivate_cover_s3)
|
||||||
game_api.deactivate_interactive_object("Room_Cover_South_3_001")
|
|
||||||
end)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
game_api.switch_navigation(10)
|
game_api.switch_navigation(10)
|
||||||
@ -471,9 +469,7 @@ function on_hall_door_click()
|
|||||||
hall_door_opened = true
|
hall_door_opened = true
|
||||||
game_api.switch_navigation(1)
|
game_api.switch_navigation(1)
|
||||||
game_api.rotate_object("Hall_Leaf001", 90, 0.5, nil)
|
game_api.rotate_object("Hall_Leaf001", 90, 0.5, nil)
|
||||||
game_api.fade_object("Room_Cover_Main_Hall_001", 0, 0.5, function()
|
game_api.fade_object("Room_Cover_Main_Hall_001", 0, 0.5, callback_deactivate_cover_main_hall)
|
||||||
game_api.deactivate_interactive_object("Room_Cover_Main_Hall_001")
|
|
||||||
end)
|
|
||||||
game_api.set_npc_enabled(0, true)
|
game_api.set_npc_enabled(0, true)
|
||||||
game_api.set_npc_enabled(6, true)
|
game_api.set_npc_enabled(6, true)
|
||||||
game_api.npc_rotate_to(6, 180)
|
game_api.npc_rotate_to(6, 180)
|
||||||
@ -492,7 +488,7 @@ end
|
|||||||
|
|
||||||
function on_s1_door_click()
|
function on_s1_door_click()
|
||||||
local day = game_api.getIntValue("day")
|
local day = game_api.getIntValue("day")
|
||||||
if (day == 0) and(game_api.is_dawn()) then
|
if (day == 0) and (game_api.is_dawn()) then
|
||||||
if not (morning_did_open_door_index == 1) then
|
if not (morning_did_open_door_index == 1) then
|
||||||
game_api.start_dialogue("door_dialog007")
|
game_api.start_dialogue("door_dialog007")
|
||||||
game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
|
game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
|
||||||
@ -512,7 +508,7 @@ end
|
|||||||
|
|
||||||
function on_s2_door_click()
|
function on_s2_door_click()
|
||||||
local day = game_api.getIntValue("day")
|
local day = game_api.getIntValue("day")
|
||||||
if (day == 0) and(game_api.is_dawn()) then
|
if (day == 0) and (game_api.is_dawn()) then
|
||||||
if not (morning_did_open_door_index == 2) then
|
if not (morning_did_open_door_index == 2) then
|
||||||
game_api.start_dialogue("door_dialog007")
|
game_api.start_dialogue("door_dialog007")
|
||||||
game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
|
game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
|
||||||
@ -532,7 +528,7 @@ end
|
|||||||
|
|
||||||
function on_n2_door_click()
|
function on_n2_door_click()
|
||||||
local day = game_api.getIntValue("day")
|
local day = game_api.getIntValue("day")
|
||||||
if (day == 0) and(game_api.is_dawn()) then
|
if (day == 0) and (game_api.is_dawn()) then
|
||||||
if not (morning_did_open_door_index == 4) then
|
if not (morning_did_open_door_index == 4) then
|
||||||
game_api.start_dialogue("door_dialog007")
|
game_api.start_dialogue("door_dialog007")
|
||||||
game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
|
game_api.play_sound("audio/398751__anthousai__door-lock-01.ogg")
|
||||||
@ -650,9 +646,7 @@ end
|
|||||||
|
|
||||||
function on_teacher_arrived_intermediate()
|
function on_teacher_arrived_intermediate()
|
||||||
game_api.rotate_object("Room_N_2_Leaf001", -90, 0.5, nil)
|
game_api.rotate_object("Room_N_2_Leaf001", -90, 0.5, nil)
|
||||||
game_api.fade_object("Room_Cover_North_3_001", 0, 0.5, function()
|
game_api.fade_object("Room_Cover_North_3_001", 0, 0.5, callback_deactivate_cover_n3)
|
||||||
game_api.deactivate_interactive_object("Room_Cover_North_3_001")
|
|
||||||
end)
|
|
||||||
game_api.switch_navigation(2)
|
game_api.switch_navigation(2)
|
||||||
game_api.npc_walk_to(0, 4.94194, 0, 6.64111, on_teacher_arrived)
|
game_api.npc_walk_to(0, 4.94194, 0, 6.64111, on_teacher_arrived)
|
||||||
teacher_arrived = true
|
teacher_arrived = true
|
||||||
@ -665,7 +659,7 @@ function on_lection_cutscene_fadein_callback()
|
|||||||
game_api.player_set_rotation(180)
|
game_api.player_set_rotation(180)
|
||||||
end
|
end
|
||||||
|
|
||||||
game_api.set_cutscene_callback("lection_cutscene001", function()
|
function callback_on_lection_cutscene_over()
|
||||||
print("Cutscene done!")
|
print("Cutscene done!")
|
||||||
game_api.setIntValue("lection_is_over", 1)
|
game_api.setIntValue("lection_is_over", 1)
|
||||||
|
|
||||||
@ -679,7 +673,9 @@ game_api.set_cutscene_callback("lection_cutscene001", function()
|
|||||||
if (aiperi_knife_aware == 0) then
|
if (aiperi_knife_aware == 0) then
|
||||||
game_api.set_chat_unread(0, true, CONST_MSG_WHERE)
|
game_api.set_chat_unread(0, true, CONST_MSG_WHERE)
|
||||||
end
|
end
|
||||||
end)
|
end
|
||||||
|
|
||||||
|
game_api.set_cutscene_callback("lection_cutscene001", callback_on_lection_cutscene_over)
|
||||||
|
|
||||||
|
|
||||||
function on_note_pickup()
|
function on_note_pickup()
|
||||||
@ -714,8 +710,7 @@ end
|
|||||||
|
|
||||||
first_time_darklands = true
|
first_time_darklands = true
|
||||||
|
|
||||||
game_api.set_darklands_callbacks(
|
function callback_enter_darklands()
|
||||||
function()
|
|
||||||
if (first_time_darklands) then
|
if (first_time_darklands) then
|
||||||
game_api.start_dialogue("ghost_dialog001")
|
game_api.start_dialogue("ghost_dialog001")
|
||||||
first_time_darklands = false
|
first_time_darklands = false
|
||||||
@ -748,8 +743,9 @@ game_api.set_darklands_callbacks(
|
|||||||
end
|
end
|
||||||
|
|
||||||
game_api.switch_navigation(5)
|
game_api.switch_navigation(5)
|
||||||
end,
|
end
|
||||||
function()
|
|
||||||
|
function callback_exit_darklands()
|
||||||
game_api.start_cutscene("darklands_exit001")
|
game_api.start_cutscene("darklands_exit001")
|
||||||
game_api.set_npc_enabled(0, false)
|
game_api.set_npc_enabled(0, false)
|
||||||
game_api.set_npc_enabled(1, false)
|
game_api.set_npc_enabled(1, false)
|
||||||
@ -781,7 +777,6 @@ game_api.set_darklands_callbacks(
|
|||||||
game_api.deactivate_interactive_object("Room_Cover_Main_Hall_001")
|
game_api.deactivate_interactive_object("Room_Cover_Main_Hall_001")
|
||||||
morning_can_open_door_index = 6
|
morning_can_open_door_index = 6
|
||||||
elseif (pz <= 8.2) and (pz > 7.8) then
|
elseif (pz <= 8.2) and (pz > 7.8) then
|
||||||
|
|
||||||
--Corridor near the hall
|
--Corridor near the hall
|
||||||
|
|
||||||
if (teacher_door_opened) then
|
if (teacher_door_opened) then
|
||||||
@ -789,7 +784,6 @@ game_api.set_darklands_callbacks(
|
|||||||
end
|
end
|
||||||
morning_can_open_door_index = 0
|
morning_can_open_door_index = 0
|
||||||
game_api.player_set_position(px, 0, 7.7)
|
game_api.player_set_position(px, 0, 7.7)
|
||||||
|
|
||||||
elseif (pz <= 7.8) and (pz > 0) and (px >= 1.5 + 0.1) then
|
elseif (pz <= 7.8) and (pz > 0) and (px >= 1.5 + 0.1) then
|
||||||
game_api.activate_interactive_object("Room_Cover_Corridor_001")
|
game_api.activate_interactive_object("Room_Cover_Corridor_001")
|
||||||
game_api.deactivate_interactive_object("Room_Cover_North_3_001")
|
game_api.deactivate_interactive_object("Room_Cover_North_3_001")
|
||||||
@ -810,7 +804,7 @@ game_api.set_darklands_callbacks(
|
|||||||
game_api.activate_interactive_object("Room_Cover_Corridor_001")
|
game_api.activate_interactive_object("Room_Cover_Corridor_001")
|
||||||
game_api.deactivate_interactive_object("Room_Cover_South_2_001")
|
game_api.deactivate_interactive_object("Room_Cover_South_2_001")
|
||||||
morning_can_open_door_index = 2
|
morning_can_open_door_index = 2
|
||||||
elseif (pz <= -8.0) and (px <= -1.5-0.1) then
|
elseif (pz <= -8.0) and (px <= -1.5 - 0.1) then
|
||||||
game_api.activate_interactive_object("Room_Cover_Corridor_001")
|
game_api.activate_interactive_object("Room_Cover_Corridor_001")
|
||||||
game_api.deactivate_interactive_object("Room_Cover_South_1_001")
|
game_api.deactivate_interactive_object("Room_Cover_South_1_001")
|
||||||
morning_can_open_door_index = 1
|
morning_can_open_door_index = 1
|
||||||
@ -820,17 +814,17 @@ game_api.set_darklands_callbacks(
|
|||||||
game_api.deactivate_interactive_object("Room_Cover_South_3_001")
|
game_api.deactivate_interactive_object("Room_Cover_South_3_001")
|
||||||
end
|
end
|
||||||
morning_can_open_door_index = 0
|
morning_can_open_door_index = 0
|
||||||
if (px >=1.4) and (px < 1.6) then
|
if (px >= 1.4) and (px < 1.6) then
|
||||||
-- stick to 1.4
|
-- stick to 1.4
|
||||||
print("Edge case with px = ")
|
print("Edge case with px = ")
|
||||||
print (px)
|
print(px)
|
||||||
game_api.player_set_position(1.3, 0, pz)
|
game_api.player_set_position(1.3, 0, pz)
|
||||||
end
|
end
|
||||||
|
|
||||||
if (px <=-1.4) and (px > -1.6) then
|
if (px <= -1.4) and (px > -1.6) then
|
||||||
-- stick to -1.48
|
-- stick to -1.48
|
||||||
print("Edge case2 with px = ")
|
print("Edge case2 with px = ")
|
||||||
print (px)
|
print(px)
|
||||||
game_api.player_set_position(-1.3, 0, pz)
|
game_api.player_set_position(-1.3, 0, pz)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -846,8 +840,11 @@ game_api.set_darklands_callbacks(
|
|||||||
game_api.setIntValue("morning_aiperi_save_again", 1)
|
game_api.setIntValue("morning_aiperi_save_again", 1)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
)
|
|
||||||
|
game_api.set_darklands_callbacks(
|
||||||
|
callback_enter_darklands,
|
||||||
|
callback_exit_darklands)
|
||||||
|
|
||||||
|
|
||||||
game_api.set_trigger_zone_callbacks("teacher_dialog_zone001",
|
game_api.set_trigger_zone_callbacks("teacher_dialog_zone001",
|
||||||
@ -880,7 +877,6 @@ function setDay0setup()
|
|||||||
|
|
||||||
game_api.activate_interactive_object("car001")
|
game_api.activate_interactive_object("car001")
|
||||||
game_api.activate_interactive_object("car001wheels")
|
game_api.activate_interactive_object("car001wheels")
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function setDay1setup()
|
function setDay1setup()
|
||||||
@ -1108,8 +1104,7 @@ function setDay1NightSetup()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
game_api.set_enter_night_callback(
|
function callback_enter_night()
|
||||||
function()
|
|
||||||
game_api.start_dialogue("dialog_video001")
|
game_api.start_dialogue("dialog_video001")
|
||||||
setDay1NightSetup()
|
setDay1NightSetup()
|
||||||
game_api.switch_navigation(16)
|
game_api.switch_navigation(16)
|
||||||
@ -1120,25 +1115,22 @@ game_api.set_enter_night_callback(
|
|||||||
if (pz <= 8.2) and (pz > 7.8) then
|
if (pz <= 8.2) and (pz > 7.8) then
|
||||||
--Corridor near the hall
|
--Corridor near the hall
|
||||||
game_api.player_set_position(px, 0, 7.7)
|
game_api.player_set_position(px, 0, 7.7)
|
||||||
elseif (pz <= 7.8) and (px>=-1.6) and (px<=1.6) then
|
elseif (pz <= 7.8) and (px >= -1.6) and (px <= 1.6) then
|
||||||
|
|
||||||
--Player in doors, he should stick to the corridor
|
--Player in doors, he should stick to the corridor
|
||||||
if (px >=1.4) and (px < 1.6) then
|
if (px >= 1.4) and (px < 1.6) then
|
||||||
game_api.player_set_position(1.3, 0, pz)
|
game_api.player_set_position(1.3, 0, pz)
|
||||||
end
|
end
|
||||||
|
|
||||||
if (px <=-1.4) and (px > -1.6) then
|
if (px <= -1.4) and (px > -1.6) then
|
||||||
game_api.player_set_position(-1.3, 0, pz)
|
game_api.player_set_position(-1.3, 0, pz)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
---------------
|
---------------
|
||||||
|
end
|
||||||
|
|
||||||
|
game_api.set_enter_night_callback(callback_enter_night)
|
||||||
|
|
||||||
end
|
function callback_aiperi_chat()
|
||||||
)
|
|
||||||
|
|
||||||
game_api.set_chat_callbacks(
|
|
||||||
function()
|
|
||||||
local player_hold_key = game_api.getIntValue("player_hold_key")
|
local player_hold_key = game_api.getIntValue("player_hold_key")
|
||||||
|
|
||||||
if (game_api.is_night()) then
|
if (game_api.is_night()) then
|
||||||
@ -1165,7 +1157,6 @@ game_api.set_chat_callbacks(
|
|||||||
game_api.setIntValue("aiperi_talked_after_knife", 1)
|
game_api.setIntValue("aiperi_talked_after_knife", 1)
|
||||||
game_api.setIntValue("aiperi_chat_opened", 1)
|
game_api.setIntValue("aiperi_chat_opened", 1)
|
||||||
else
|
else
|
||||||
|
|
||||||
local aiperi_chat_opened = game_api.getIntValue("aiperi_chat_opened")
|
local aiperi_chat_opened = game_api.getIntValue("aiperi_chat_opened")
|
||||||
local aiperi_knife_aware = game_api.getIntValue("aiperi_knife_aware")
|
local aiperi_knife_aware = game_api.getIntValue("aiperi_knife_aware")
|
||||||
local aiperi_talked_after_knife = game_api.getIntValue("aiperi_talked_after_knife")
|
local aiperi_talked_after_knife = game_api.getIntValue("aiperi_talked_after_knife")
|
||||||
@ -1193,25 +1184,34 @@ game_api.set_chat_callbacks(
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
end,
|
end
|
||||||
function()
|
|
||||||
|
function callback_parents_chat()
|
||||||
local parents_chat_opened = game_api.getIntValue("parents_chat_opened")
|
local parents_chat_opened = game_api.getIntValue("parents_chat_opened")
|
||||||
if parents_chat_opened == 0 then
|
if parents_chat_opened == 0 then
|
||||||
game_api.setIntValue("parents_chat_opened", 1)
|
game_api.setIntValue("parents_chat_opened", 1)
|
||||||
game_api.start_dialogue("dialog_chat_parents001")
|
game_api.start_dialogue("dialog_chat_parents001")
|
||||||
end
|
end
|
||||||
end,
|
end
|
||||||
function()
|
|
||||||
|
function callback_news_chat()
|
||||||
local news_chat_opened = game_api.getIntValue("news_chat_opened")
|
local news_chat_opened = game_api.getIntValue("news_chat_opened")
|
||||||
if news_chat_opened == 0 then
|
if news_chat_opened == 0 then
|
||||||
game_api.setIntValue("news_chat_opened", 1)
|
game_api.setIntValue("news_chat_opened", 1)
|
||||||
game_api.start_dialogue("dialog_chat_news001")
|
game_api.start_dialogue("dialog_chat_news001")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
game_api.set_chat_callbacks(
|
||||||
|
callback_aiperi_chat,
|
||||||
|
callback_parents_chat,
|
||||||
|
callback_news_chat
|
||||||
)
|
)
|
||||||
|
|
||||||
|
function callback_aiperi_dialog_morning()
|
||||||
|
game_api.start_dialogue("dialog_aiperi_morning001")
|
||||||
|
end
|
||||||
|
|
||||||
function on_aiperi_opens_door()
|
function on_aiperi_opens_door()
|
||||||
print("on_aiperi_opens_door")
|
print("on_aiperi_opens_door")
|
||||||
@ -1222,14 +1222,10 @@ function on_aiperi_opens_door()
|
|||||||
game_api.start_dialogue("door_unlock_dialog001")
|
game_api.start_dialogue("door_unlock_dialog001")
|
||||||
|
|
||||||
game_api.rotate_object("Hall_Leaf001", 90, 0.5, nil)
|
game_api.rotate_object("Hall_Leaf001", 90, 0.5, nil)
|
||||||
game_api.fade_object("Room_Cover_Corridor_001", 0, 0.5, function()
|
game_api.fade_object("Room_Cover_Corridor_001", 0, 0.5, callback_deactivate_cover_corridor)
|
||||||
game_api.deactivate_interactive_object("Room_Cover_Corridor_001")
|
|
||||||
end)
|
|
||||||
|
|
||||||
if (teacher_door_opened) then
|
if (teacher_door_opened) then
|
||||||
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, function()
|
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, callback_deactivate_cover_s3)
|
||||||
game_api.deactivate_interactive_object("Room_Cover_South_3_001")
|
|
||||||
end)
|
|
||||||
game_api.switch_navigation(12)
|
game_api.switch_navigation(12)
|
||||||
else
|
else
|
||||||
game_api.switch_navigation(6)
|
game_api.switch_navigation(6)
|
||||||
@ -1238,9 +1234,7 @@ function on_aiperi_opens_door()
|
|||||||
--Aiperi incoming
|
--Aiperi incoming
|
||||||
game_api.npc_set_position(1, 0, 0, 6.5)
|
game_api.npc_set_position(1, 0, 0, 6.5)
|
||||||
game_api.set_npc_enabled(1, true)
|
game_api.set_npc_enabled(1, true)
|
||||||
game_api.npc_walk_to(1, 0.0, 0, 9.1, function()
|
game_api.npc_walk_to(1, 0.0, 0, 9.1, callback_aiperi_dialog_morning)
|
||||||
game_api.start_dialogue("dialog_aiperi_morning001")
|
|
||||||
end)
|
|
||||||
game_api.player_walk_to(0.0, 0.0, 10.0, nil)
|
game_api.player_walk_to(0.0, 0.0, 10.0, nil)
|
||||||
|
|
||||||
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
||||||
@ -1250,14 +1244,10 @@ function on_aiperi_opens_door()
|
|||||||
morning_did_open_door_index = 5
|
morning_did_open_door_index = 5
|
||||||
game_api.start_dialogue("door_unlock_dialog001")
|
game_api.start_dialogue("door_unlock_dialog001")
|
||||||
game_api.rotate_object("Room_N_2_Leaf001", -90, 0.5, nil)
|
game_api.rotate_object("Room_N_2_Leaf001", -90, 0.5, nil)
|
||||||
game_api.fade_object("Room_Cover_Corridor_001", 0, 0.5, function()
|
game_api.fade_object("Room_Cover_Corridor_001", 0, 0.5, callback_deactivate_cover_corridor)
|
||||||
game_api.deactivate_interactive_object("Room_Cover_Corridor_001")
|
|
||||||
end)
|
|
||||||
|
|
||||||
if (teacher_door_opened) then
|
if (teacher_door_opened) then
|
||||||
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, function()
|
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, callback_deactivate_cover_s3)
|
||||||
game_api.deactivate_interactive_object("Room_Cover_South_3_001")
|
|
||||||
end)
|
|
||||||
game_api.switch_navigation(13)
|
game_api.switch_navigation(13)
|
||||||
else
|
else
|
||||||
game_api.switch_navigation(7)
|
game_api.switch_navigation(7)
|
||||||
@ -1266,9 +1256,7 @@ function on_aiperi_opens_door()
|
|||||||
--Aiperi incoming
|
--Aiperi incoming
|
||||||
game_api.npc_set_position(1, 0.0, 0, 6.43818)
|
game_api.npc_set_position(1, 0.0, 0, 6.43818)
|
||||||
game_api.set_npc_enabled(1, true)
|
game_api.set_npc_enabled(1, true)
|
||||||
game_api.npc_walk_to(1, 2.34349, 0, 6.31229, function()
|
game_api.npc_walk_to(1, 2.34349, 0, 6.31229, callback_aiperi_dialog_morning)
|
||||||
game_api.start_dialogue("dialog_aiperi_morning001")
|
|
||||||
end)
|
|
||||||
game_api.player_walk_to(3.52174, 0, 6.28993, nil)
|
game_api.player_walk_to(3.52174, 0, 6.28993, nil)
|
||||||
|
|
||||||
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
||||||
@ -1279,13 +1267,9 @@ function on_aiperi_opens_door()
|
|||||||
game_api.start_dialogue("door_unlock_dialog001")
|
game_api.start_dialogue("door_unlock_dialog001")
|
||||||
|
|
||||||
game_api.rotate_object("Room_N_1_Leaf001", -90, 0.5, nil)
|
game_api.rotate_object("Room_N_1_Leaf001", -90, 0.5, nil)
|
||||||
game_api.fade_object("Room_Cover_Corridor_001", 0, 0.5, function()
|
game_api.fade_object("Room_Cover_Corridor_001", 0, 0.5, callback_deactivate_cover_corridor)
|
||||||
game_api.deactivate_interactive_object("Room_Cover_Corridor_001")
|
|
||||||
end)
|
|
||||||
if (teacher_door_opened) then
|
if (teacher_door_opened) then
|
||||||
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, function()
|
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, callback_deactivate_cover_s3)
|
||||||
game_api.deactivate_interactive_object("Room_Cover_South_3_001")
|
|
||||||
end)
|
|
||||||
game_api.switch_navigation(14)
|
game_api.switch_navigation(14)
|
||||||
else
|
else
|
||||||
game_api.switch_navigation(0)
|
game_api.switch_navigation(0)
|
||||||
@ -1294,9 +1278,7 @@ function on_aiperi_opens_door()
|
|||||||
--Aiperi incoming
|
--Aiperi incoming
|
||||||
game_api.npc_set_position(1, 0, 0, -1.7911)
|
game_api.npc_set_position(1, 0, 0, -1.7911)
|
||||||
game_api.set_npc_enabled(1, true)
|
game_api.set_npc_enabled(1, true)
|
||||||
game_api.npc_walk_to(1, 2.11898, 0, -1.7074, function()
|
game_api.npc_walk_to(1, 2.11898, 0, -1.7074, callback_aiperi_dialog_morning)
|
||||||
game_api.start_dialogue("dialog_aiperi_morning001")
|
|
||||||
end)
|
|
||||||
game_api.player_walk_to(3.36055, 0, -2.0345, nil)
|
game_api.player_walk_to(3.36055, 0, -2.0345, nil)
|
||||||
|
|
||||||
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
||||||
@ -1307,14 +1289,10 @@ function on_aiperi_opens_door()
|
|||||||
game_api.start_dialogue("door_unlock_dialog001")
|
game_api.start_dialogue("door_unlock_dialog001")
|
||||||
|
|
||||||
game_api.rotate_object("Room_S_1_Leaf001", 90, 0.5, nil)
|
game_api.rotate_object("Room_S_1_Leaf001", 90, 0.5, nil)
|
||||||
game_api.fade_object("Room_Cover_Corridor_001", 0, 0.5, function()
|
game_api.fade_object("Room_Cover_Corridor_001", 0, 0.5, callback_deactivate_cover_corridor)
|
||||||
game_api.deactivate_interactive_object("Room_Cover_Corridor_001")
|
|
||||||
end)
|
|
||||||
|
|
||||||
if (teacher_door_opened) then
|
if (teacher_door_opened) then
|
||||||
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, function()
|
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, callback_deactivate_cover_s3)
|
||||||
game_api.deactivate_interactive_object("Room_Cover_South_3_001")
|
|
||||||
end)
|
|
||||||
game_api.switch_navigation(15)
|
game_api.switch_navigation(15)
|
||||||
else
|
else
|
||||||
game_api.switch_navigation(9)
|
game_api.switch_navigation(9)
|
||||||
@ -1322,9 +1300,7 @@ function on_aiperi_opens_door()
|
|||||||
--Aiperi incoming
|
--Aiperi incoming
|
||||||
game_api.npc_set_position(1, 0, 0, -1.7911)
|
game_api.npc_set_position(1, 0, 0, -1.7911)
|
||||||
game_api.set_npc_enabled(1, true)
|
game_api.set_npc_enabled(1, true)
|
||||||
game_api.npc_walk_to(1, -2.454, 0, -1.61871, function()
|
game_api.npc_walk_to(1, -2.454, 0, -1.61871, callback_aiperi_dialog_morning)
|
||||||
game_api.start_dialogue("dialog_aiperi_morning001")
|
|
||||||
end)
|
|
||||||
game_api.player_walk_to(-3.63363, 0, -1.50727, nil)
|
game_api.player_walk_to(-3.63363, 0, -1.50727, nil)
|
||||||
|
|
||||||
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
||||||
@ -1335,13 +1311,9 @@ function on_aiperi_opens_door()
|
|||||||
game_api.start_dialogue("door_unlock_dialog001")
|
game_api.start_dialogue("door_unlock_dialog001")
|
||||||
|
|
||||||
game_api.rotate_object("Room_S_0_Leaf001", 90, 0.5, nil)
|
game_api.rotate_object("Room_S_0_Leaf001", 90, 0.5, nil)
|
||||||
game_api.fade_object("Room_Cover_Corridor_001", 0, 0.5, function()
|
game_api.fade_object("Room_Cover_Corridor_001", 0, 0.5, callback_deactivate_cover_corridor)
|
||||||
game_api.deactivate_interactive_object("Room_Cover_Corridor_001")
|
|
||||||
end)
|
|
||||||
if (teacher_door_opened) then
|
if (teacher_door_opened) then
|
||||||
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, function()
|
game_api.fade_object("Room_Cover_South_3_001", 0, 0.5, callback_deactivate_cover_s3)
|
||||||
game_api.deactivate_interactive_object("Room_Cover_South_3_001")
|
|
||||||
end)
|
|
||||||
game_api.switch_navigation(11)
|
game_api.switch_navigation(11)
|
||||||
else
|
else
|
||||||
game_api.switch_navigation(8)
|
game_api.switch_navigation(8)
|
||||||
@ -1350,9 +1322,7 @@ function on_aiperi_opens_door()
|
|||||||
--Aiperi incoming
|
--Aiperi incoming
|
||||||
game_api.npc_set_position(1, 0, 0, -9.77948)
|
game_api.npc_set_position(1, 0, 0, -9.77948)
|
||||||
game_api.set_npc_enabled(1, true)
|
game_api.set_npc_enabled(1, true)
|
||||||
game_api.npc_walk_to(1, -2.53977, 0, -9.77852, function()
|
game_api.npc_walk_to(1, -2.53977, 0, -9.77852, callback_aiperi_dialog_morning)
|
||||||
game_api.start_dialogue("dialog_aiperi_morning001")
|
|
||||||
end)
|
|
||||||
game_api.player_walk_to(-3.64494, 0, -9.66711, nil)
|
game_api.player_walk_to(-3.64494, 0, -9.66711, nil)
|
||||||
|
|
||||||
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
||||||
@ -1364,8 +1334,7 @@ function on_aiperi_morning_dialog_finished()
|
|||||||
game_api.npc_walk_to(1, 0.98998, 0, -7.525, nil)
|
game_api.npc_walk_to(1, 0.98998, 0, -7.525, nil)
|
||||||
end
|
end
|
||||||
|
|
||||||
game_api.set_location_callbacks(
|
function callback_enter_location()
|
||||||
function()
|
|
||||||
print("Enter location uni interior-")
|
print("Enter location uni interior-")
|
||||||
--player_left_darklands = false
|
--player_left_darklands = false
|
||||||
local hp = game_api.getFloatValue("player_hp")
|
local hp = game_api.getFloatValue("player_hp")
|
||||||
@ -1419,8 +1388,9 @@ game_api.set_location_callbacks(
|
|||||||
print("setDay1MorningSetup entered-")
|
print("setDay1MorningSetup entered-")
|
||||||
setDay1MorningSetup()
|
setDay1MorningSetup()
|
||||||
end
|
end
|
||||||
end,
|
end
|
||||||
function()
|
|
||||||
|
function callback_exit_location()
|
||||||
print("Exit location uni interior")
|
print("Exit location uni interior")
|
||||||
--player_left_darklands = false
|
--player_left_darklands = false
|
||||||
local hp = game_api.get_player_hp()
|
local hp = game_api.get_player_hp()
|
||||||
@ -1450,7 +1420,11 @@ game_api.set_location_callbacks(
|
|||||||
else
|
else
|
||||||
was_state_when_player_left = 4
|
was_state_when_player_left = 4
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
game_api.set_location_callbacks(
|
||||||
|
callback_enter_location,
|
||||||
|
callback_exit_location
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
@ -1472,10 +1446,12 @@ function debugAllOpen()
|
|||||||
game_api.rotate_object("Room_N_2_Leaf001", -90, 0.5, nil)
|
game_api.rotate_object("Room_N_2_Leaf001", -90, 0.5, nil)
|
||||||
end
|
end
|
||||||
|
|
||||||
game_api.set_cutscene_callback("game_complete_cutscene001", function()
|
function callback_game_complete_cutscene()
|
||||||
print("---Cutscene done!")
|
print("---Cutscene done!")
|
||||||
game_api.return_to_main_menu()
|
game_api.return_to_main_menu()
|
||||||
end)
|
end
|
||||||
|
|
||||||
|
game_api.set_cutscene_callback("game_complete_cutscene001", callback_game_complete_cutscene)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user