Working on minor bug fixing
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@@ -289,7 +289,8 @@ namespace ZL {
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uiManager.replaceRoot(connectionLostRoot);
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uiManager.setButtonCallback("reconnectButton", [this](const std::string&) {
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// TODO: reconnect logic
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enterConnecting();
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if (onMultiplayerPressed) onMultiplayerPressed(pendingMultiNick, pendingMultiShipType);
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});
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uiManager.setButtonCallback("exitServerButton", [this](const std::string&) {
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enterMainMenu();
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