Working on journal portrait mode
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@@ -138,6 +138,9 @@ namespace ZL {
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void rebuildChatBubblesFromHistory(int chatIndex, bool isPortrait);
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void showModalMenuScreen();
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void openPortraitQuestJournalItem(int index);
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void closePortraitJournalItem();
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void showAboutScreen();
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void showSettingsScreen();
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void showLoadGameScreen();
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@@ -168,6 +171,7 @@ namespace ZL {
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int inventorySelectedIndex_ = -1;
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int selectedQuestIndex = -1;
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int journalMenuStackDepth_ = 0;
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std::vector<std::string> visibleQuestIds;
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std::shared_ptr<UiNode> hudRoot;
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@@ -232,6 +236,8 @@ namespace ZL {
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std::shared_ptr<UiNode> newInventoryRoot;
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std::shared_ptr<UiNode> questJournalRoot;
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std::shared_ptr<UiNode> portraitQuestJournalListRoot;
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std::shared_ptr<UiNode> portraitQuestJournalItemRoot;
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std::shared_ptr<Texture> texObjectiveCompleted_;
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std::shared_ptr<Texture> texObjectiveBlank_;
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