Working on phone
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@@ -55,6 +55,7 @@ namespace ZL {
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void closePhoneScreen();
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void revealPhoneChatBubble(const std::string& slotName);
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bool isPhoneScreenOpen() const { return state == GameState::PhoneScreen; }
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void closePhoneEntirely();
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std::function<void(const std::string&)> startDialogueFunc;
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std::function<void()> startDarklandsTransitionFunc;
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@@ -82,6 +83,11 @@ namespace ZL {
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void refreshItemPickupHud();
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void setupStep5Callbacks();
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void setupGameplayHudCallbacks();
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void openPhoneMessenger();
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void openPhoneBank();
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void openPhoneVideo();
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void openPhoneTaxi();
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void openPhoneMapScreen(std::shared_ptr<UiNode> mapRoot);
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void resetPhoneChatNodes();
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void recomputePhoneChatPositions();
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void openPhoneChatFromList(std::shared_ptr<UiNode> chatRoot, const std::string& dialogueId);
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@@ -120,6 +126,11 @@ namespace ZL {
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std::shared_ptr<UiNode> hudUniIntStep13Root;
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std::shared_ptr<UiNode> hudUniIntDarkFullRoot;
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std::shared_ptr<UiNode> hudUniExtDarkRoot;
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std::shared_ptr<UiNode> phoneMainRoot;
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std::shared_ptr<UiNode> phoneBankRoot;
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std::shared_ptr<UiNode> phoneVideoRoot;
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std::shared_ptr<UiNode> phoneMapDormRoot;
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std::shared_ptr<UiNode> phoneMapUniRoot;
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std::shared_ptr<UiNode> phoneChatListRoot;
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std::shared_ptr<UiNode> phoneChat1Root;
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std::shared_ptr<UiNode> phoneChat2Root;
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