Working on reset state and the end game
This commit is contained in:
1 parent
124208f2a4
commit
1c2c80f0ea
5 files changed
+1653
-43
No files matched your search
+14
-1
@@ -320,7 +320,7 @@ namespace ZL {
|
||||
}
|
||||
|
||||
void MenuManager::showMainMenu() {
|
||||
if (onResetGame) onResetGame();
|
||||
gameState_.currentLocationName.clear();
|
||||
|
||||
audioPlayer_.crossFadeMusicAsync("audio/main menu final.ogg");
|
||||
|
||||
@@ -1195,11 +1195,24 @@ namespace ZL {
|
||||
uiManager.setNodeVisible("hint6a", false);
|
||||
uiManager.setNodeVisible("hint6aarrow", false);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!gameState_.tutorialNeedOpenTaxiScreen)
|
||||
{
|
||||
uiManager.setNodeVisible("hint6a", true);
|
||||
uiManager.setNodeVisible("hint6aarrow", true);
|
||||
}
|
||||
}
|
||||
if (gameState_.tutorialJournalScreenOpened)
|
||||
{
|
||||
uiManager.setNodeVisible("hint6b", false);
|
||||
uiManager.setNodeVisible("hint6barrow", false);
|
||||
}
|
||||
else
|
||||
{
|
||||
uiManager.setNodeVisible("hint6b", true);
|
||||
uiManager.setNodeVisible("hint6barrow", true);
|
||||
}
|
||||
if (gameState_.tutorialPhoneChatScreenOpened && gameState_.tutorialJournalScreenOpened) {
|
||||
gameState_.tutorialStep = TutorialStep::Step6;
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user