Added some dialogs for transitions
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@@ -222,6 +222,12 @@ namespace ZL {
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std::cout << "Set dawn called" << std::endl;
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});
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api.set_function("is_night",
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[game]() {
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return game->isNight;
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});
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// advance_darklands_hud()
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// Advances the uni_interior darklands HUD from step12 to step13.
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// Call when the player enters the ghost trigger zone in darklands.
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