Fixing hp bugs
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@@ -351,6 +351,7 @@ namespace ZL {
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npc->position = Eigen::Vector3f(npcData.positionX, npcData.positionY, npcData.positionZ);
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npc->facingAngle = npcData.facingAngle;
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npc->hp = npcData.hp;
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npc->initialHp = npcData.hp;
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npc->canAttack = npcData.canAttack;
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npc->enabled = npcData.enabled;
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npc->interactionRadius = npcData.interactionRadius;
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