Working on health bar

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Vladislav Khorev committed 2026-06-01 22:03:05 +03:00
1 parent 8552725dfc
commit 22b0e1992f
12 files changed
+121 -57

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@@ -67,6 +67,9 @@ namespace ZL {
void advanceUniIntDarklandsHud();
void onPlayerStartedWalking();
// Called by Game when the player's HP changes. Stores values and updates HUD.
void updateHealthBar(float hp, float maxHp);
TutorialStep tutorialStep = TutorialStep::Step0;
protected:
@@ -130,6 +133,10 @@ namespace ZL {
std::shared_ptr<Texture> texItemSelected_;
std::shared_ptr<Texture> texItemTransparent_;
float currentPlayerHp_ = 200.f;
float currentPlayerMaxHp_ = 200.f;
void applyCurrentHealthBar();
int selectedQuestIndex = -1;
std::vector<std::string> visibleQuestIds;