Set up basic deterministic lockstep
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@@ -144,6 +144,23 @@ if(BUILD_TESTING)
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add_test(
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NAME GameServer.NetworkProtocol
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COMMAND GameServerNetworkProtocolTests)
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add_executable(
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GameServerWebsocketLockstepTests
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tests/WebsocketLockstepTests.cpp
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"${GAME_ROOT}/src/game_server/NetworkProtocol.cpp"
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"${GAME_ROOT}/src/game_server/WebsocketGameClient.cpp"
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"${GAME_ROOT}/src/game_server/WebsocketGameServer.cpp")
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target_include_directories(
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GameServerWebsocketLockstepTests PRIVATE "${BOOST_BUNDLED_DIR}")
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target_compile_definitions(
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GameServerWebsocketLockstepTests PRIVATE
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NETWORK WIN32_LEAN_AND_MEAN _WIN32_WINNT=0x0A00)
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target_link_libraries(
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GameServerWebsocketLockstepTests PRIVATE
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game_server_core ws2_32 mswsock)
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add_test(
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NAME GameServer.WebsocketLockstep
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COMMAND GameServerWebsocketLockstepTests)
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endif()
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add_test(
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NAME GameServer.IdleSmoke
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