Set up basic deterministic lockstep

This commit is contained in:
Vladislav Khorev committed 2026-11-05 23:02:53 +06:00
1 parent 28c6e83eda
commit 23fef6f349
26 files changed
+1172 -239

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@@ -144,6 +144,23 @@ if(BUILD_TESTING)
add_test(
NAME GameServer.NetworkProtocol
COMMAND GameServerNetworkProtocolTests)
add_executable(
GameServerWebsocketLockstepTests
tests/WebsocketLockstepTests.cpp
"${GAME_ROOT}/src/game_server/NetworkProtocol.cpp"
"${GAME_ROOT}/src/game_server/WebsocketGameClient.cpp"
"${GAME_ROOT}/src/game_server/WebsocketGameServer.cpp")
target_include_directories(
GameServerWebsocketLockstepTests PRIVATE "${BOOST_BUNDLED_DIR}")
target_compile_definitions(
GameServerWebsocketLockstepTests PRIVATE
NETWORK WIN32_LEAN_AND_MEAN _WIN32_WINNT=0x0A00)
target_link_libraries(
GameServerWebsocketLockstepTests PRIVATE
game_server_core ws2_32 mswsock)
add_test(
NAME GameServer.WebsocketLockstep
COMMAND GameServerWebsocketLockstepTests)
endif()
add_test(
NAME GameServer.IdleSmoke