Set up basic deterministic lockstep

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Vladislav Khorev committed 2026-11-05 23:02:53 +06:00
1 parent 28c6e83eda
commit 23fef6f349
26 files changed
+1172 -239

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@@ -55,6 +55,10 @@ namespace FRG {
std::string startStatePath;
std::string questsPath;
bool tutorial = false;
// Existing character IDs assigned to multiplayer connections in order.
std::vector<std::string> networkPlayerSlots;
// Version token shared by clients with identical deterministic content.
std::string networkCompatibility;
// UI layout shown while the campaign loads (preloaded with the rest of the UI).
std::string loadingScreenPath = kDefaultLoadingScreen;