Set up basic deterministic lockstep
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@@ -55,6 +55,10 @@ namespace FRG {
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std::string startStatePath;
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std::string questsPath;
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bool tutorial = false;
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// Existing character IDs assigned to multiplayer connections in order.
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std::vector<std::string> networkPlayerSlots;
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// Version token shared by clients with identical deterministic content.
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std::string networkCompatibility;
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// UI layout shown while the campaign loads (preloaded with the rest of the UI).
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std::string loadingScreenPath = kDefaultLoadingScreen;
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