refactor: switch cutscene camera to viewport/UV-based system

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vottozi committed 2026-04-16 01:29:01 +06:00
1 parent ceebb13719
commit 2494a44e4a
10 files changed
+407 -100

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@@ -77,7 +77,7 @@ private:
void advanceCutsceneLine();
void refreshCutscenePresentation();
CutsceneCameraPose evaluateCutsceneCameraPose() const;
CutsceneCameraBlendState evaluateCutsceneCameraBlend() const;
static float applyEasing(EasingType easing, float t);
static int computeFallbackCutsceneDurationMs(const std::string& text);