refactor: switch cutscene camera to viewport/UV-based system
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@@ -77,7 +77,7 @@ private:
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void advanceCutsceneLine();
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void refreshCutscenePresentation();
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CutsceneCameraPose evaluateCutsceneCameraPose() const;
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CutsceneCameraBlendState evaluateCutsceneCameraBlend() const;
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static float applyEasing(EasingType easing, float t);
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static int computeFallbackCutsceneDurationMs(const std::string& text);
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