Minor fixing
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@@ -89,7 +89,7 @@ public:
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bool showWeapon = true;
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// --- Stable character references ---
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// Empty means no target. "player" is the campaign player; NPC IDs are
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// Empty means no target. "player1" is the campaign player; NPC IDs are
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// location-local and validated while loading location content.
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std::string attackTargetId;
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std::string faceTargetId;
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