Minor fixing
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@@ -558,8 +558,10 @@ namespace FRG
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logger() << "[network] Campaign '" << campaignId
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<< "' selected; creating WebSocket client" << std::endl;
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// Use "ws://127.0.0.1:8080/" for a local development server.
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static const char* const kMultiplayerServerUrl =
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"wss://api.shadowoverbishkek.com/server001/";
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//static const char* const kMultiplayerServerUrl = "wss://api.shadowoverbishkek.com/server001/";
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static const char* const kMultiplayerServerUrl = "ws://127.0.0.1:8080/";
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WebsocketEndpoint endpoint;
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if (!endpoint.parse(kMultiplayerServerUrl)) {
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logger() << "[network] Invalid multiplayer server URL: "
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