Working on the player respawn correctly
This commit is contained in:
1 parent
27b4b19df4
commit
2659951d8e
20 files changed
+6972
-86
No files matched your search
+3
-4
@@ -7,7 +7,6 @@
|
||||
#include "GameConstants.h"
|
||||
#include "Environment.h"
|
||||
|
||||
|
||||
namespace ZL {
|
||||
|
||||
const float ATTACK_COOLDOWN_TIME = 1.6f;
|
||||
@@ -431,9 +430,9 @@ void Character::update(int64_t deltaMs) {
|
||||
{
|
||||
currentState = AnimationState::DEATH_IDLE;
|
||||
if (onDeathAnimComplete) {
|
||||
auto cb = std::move(onDeathAnimComplete);
|
||||
onDeathAnimComplete = nullptr;
|
||||
cb();
|
||||
//auto cb = std::move(onDeathAnimComplete);
|
||||
//onDeathAnimComplete = nullptr;
|
||||
onDeathAnimComplete();
|
||||
//TODO: need to add some delay here
|
||||
currentState = AnimationState::STAND;
|
||||
resetAnim = true;
|
||||
|
||||
Reference in new issue
Block a user