Working on the player respawn correctly

This commit is contained in:
Vladislav Khorev committed 2026-05-18 21:10:55 +03:00
1 parent 27b4b19df4
commit 2659951d8e
20 files changed
+6972 -86

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+33 -14
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@@ -16,6 +16,7 @@
#ifdef EMSCRIPTEN
#include <emscripten.h>
#endif
@@ -194,28 +195,46 @@ namespace ZL
uniInteriorParams.gameObjectsJsonPath = "resources/config2/gameobjects_uni_interior.json";
uniInteriorParams.npcsJsonPath = "resources/config2/npcs_uni_interior.json";
uniInteriorParams.dialoguesJsonPath = "resources/dialogue/uni_interior_dialogues.json";
/*uniInteriorParams.navigationJsonPaths = {
"resources/config2/navigation_interior.json",
"resources/config2/navigation_interior.json",
"resources/config2/navigation_interior.json",
"resources/config2/navigation_interior.json",
"resources/config2/navigation_interior.json",
"resources/config2/navigation_interior.json",
"resources/config2/navigation_interior.json"
};*/
//uniInteriorParams.navigationJsonPaths = {"resources/navigation/uni_interior_basic0_objects_opendoors.json"};
//uniInteriorParams.navigationJsonPaths = { "resources/w/nav_uni_interior.txt" };
/*
uniInteriorParams.navigationJsonPaths = {
"resources/navigation/uni_interior0_all_locked.txt",
"resources/navigation/uni_interior0_hall.txt",
"resources/navigation/uni_interior0_lr_hall.txt",
"resources/navigation/uni_interior_basic0_objects_opendoors.txt",
"resources/navigation/uni_interior0_aiperi_lr_tr_hall.json",
"resources/navigation/uni_interior0_aiperi_lr_tr_hall.txt",
"resources/navigation/uni_interior1_night.txt",
"resources/navigation/uni_interior1_darklands_open.txt"
"resources/navigation/uni_interior1_darklands_open.txt", //6
"resources/navigation/uni_interior2_locked.txt",
"resources/navigation/uni_interior2_unlocked_s1.txt",
"resources/navigation/uni_interior2_unlocked_s2.txt",
"resources/navigation/uni_interior2_unlocked_s3.txt",
"resources/navigation/uni_interior2_unlocked_n2.txt",
"resources/navigation/uni_interior2_unlocked_n3.txt",
"resources/navigation/uni_interior2_unlocked_hall.txt"
};*/
uniInteriorParams.navigationJsonPaths = {
"resources/navigation/uni_interior0_all_locked.json",
"resources/navigation/uni_interior0_hall.json",
"resources/navigation/uni_interior0_lr_hall.json",
"resources/navigation/uni_interior_basic0_objects_opendoors.json",
"resources/navigation/uni_interior0_aiperi_lr_tr_hall.json",
"resources/navigation/uni_interior1_night.json",
"resources/navigation/uni_interior1_darklands_open.json", //6
"resources/navigation/uni_interior2_locked.json",
"resources/navigation/uni_interior2_unlocked_s1.json",
"resources/navigation/uni_interior2_unlocked_s2.json",
"resources/navigation/uni_interior2_unlocked_s3.json",
"resources/navigation/uni_interior2_unlocked_n2.json",
"resources/navigation/uni_interior2_unlocked_n3.json",
"resources/navigation/uni_interior2_unlocked_hall.json"
};
uniInteriorParams.teleportsJsonPath = "resources/config2/teleports.json";
uniInteriorParams.triggerZonesJsonPath = "resources/config2/trigger_zones_uni_interior.json";
uniInteriorParams.scriptPath = "resources/start_uni_interior.lua";