Working on the player respawn correctly
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@@ -227,6 +227,15 @@ namespace ZL {
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return it != this_impl->globalFloats->end() ? it->second : 0.0f;
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});
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api.set_function("get_player_x",
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[game]() -> float {
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return game->player ? game->player->position.x() : 0.0f;
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});
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api.set_function("get_player_z",
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[game]() -> float {
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return game->player ? game->player->position.z() : 0.0f;
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});
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// set_player_hp(value) — sets the player's current HP directly.
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api.set_function("set_player_hp",
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[game](float value) {
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