Adapting web version
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@@ -35,8 +35,15 @@ public:
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static const float CONST_Z_NEAR;
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static const float CONST_Z_FAR;
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// Virtual projection dimensions used for all 2D/UI rendering.
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// These maintain the screen's actual aspect ratio but normalize the
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// height to 720 (landscape) or width to 720 (portrait), giving a
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// consistent coordinate space regardless of physical screen resolution.
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static float projectionWidth;
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static float projectionHeight;
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// Call this once at startup and whenever the window is resized.
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static void computeProjectionDimensions();
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};
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} // namespace ZL
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