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@@ -16,7 +16,7 @@ namespace FRG {
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struct CharacterUpdateContext;
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struct CharacterUpdateEvents;
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struct LocationState;
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struct LocationNetworkState;
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enum class AnimationState {
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STAND = 0,
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@@ -142,9 +142,9 @@ public:
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void stopInPlace();
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void setTarget(const Eigen::Vector3f& target,
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std::string callbackName,
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const LocationState& location,
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const LocationNetworkState& location,
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const std::string& entityId);
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void forceReplan(const LocationState& location,
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void forceReplan(const LocationNetworkState& location,
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const std::string& entityId);
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void stopAndRotateToTarget(std::string characterId);
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void resetPlayerAfterDeath();
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