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@@ -30,7 +30,7 @@ struct InteractiveObjectSnapshot {
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struct LocationSnapshot {
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std::string id;
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LocationState state;
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LocationNetworkState state;
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std::unordered_map<std::string, CharacterSnapshot> npcs;
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std::unordered_map<std::string, InteractiveObjectSnapshot> interactiveObjects;
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std::unordered_map<std::string, TriggerZoneGameState> triggerZones;
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@@ -95,11 +95,6 @@ struct AppendChatMessageCommand {
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struct SetTaxiCalledCommand { bool called; };
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struct StartTaxiCommand { std::string locationId; };
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struct ResetTaxiCommand { std::string locationId; };
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struct SetLocationCameraCommand {
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std::string locationId;
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float azimuth;
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float inclination;
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};
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struct SetLocationTargetsCommand {
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std::string locationId;
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std::string interactiveObjectId;
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@@ -232,7 +227,6 @@ using GameCommand = std::variant<
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SetTaxiCalledCommand,
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StartTaxiCommand,
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ResetTaxiCommand,
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SetLocationCameraCommand,
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SetLocationTargetsCommand,
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SwitchLocationNavigationCommand,
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SetNavigationAreaAvailableCommand,
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