Working with HTTPS
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@@ -557,7 +557,15 @@ namespace FRG
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if (remoteCampaignActive) {
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logger() << "[network] Campaign '" << campaignId
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<< "' selected; creating WebSocket client" << std::endl;
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websocketGameClient = std::make_unique<WebsocketGameClient>();
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// Use "ws://127.0.0.1:8080/" for a local development server.
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static const char* const kMultiplayerServerUrl =
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"wss://api.shadowoverbishkek.com/server001/";
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WebsocketEndpoint endpoint;
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if (!endpoint.parse(kMultiplayerServerUrl)) {
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logger() << "[network] Invalid multiplayer server URL: "
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<< kMultiplayerServerUrl << std::endl;
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}
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websocketGameClient = std::make_unique<WebsocketGameClient>(endpoint);
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remoteGameServerHost =
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std::make_unique<RemoteGameServerHost>(*websocketGameClient);
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gameServer.use(*websocketGameClient);
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