Separating state out of the location
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@@ -0,0 +1,123 @@
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#include "game_server/InternalGameServer.h"
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#include "Campaign.h"
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#include <atomic>
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#include <chrono>
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#include <csignal>
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#include <cstdlib>
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#include <exception>
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#include <iostream>
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#include <limits>
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#include <string>
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#include <thread>
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namespace {
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std::atomic_bool stopRequested{false};
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void requestStop(int)
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{
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stopRequested.store(true);
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}
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std::int64_t parsePositiveNumber(const char* value, const char* option)
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{
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try {
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const std::string text(value);
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std::size_t consumed = 0;
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const long long parsed = std::stoll(text, &consumed);
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if (consumed != text.size() || parsed <= 0)
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throw std::invalid_argument("not positive");
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return static_cast<std::int64_t>(parsed);
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} catch (const std::exception&) {
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throw std::runtime_error(
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std::string("Invalid value for ") + option + ": " + value);
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}
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}
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} // namespace
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int main(int argc, char** argv)
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{
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std::int64_t tickMs = 50;
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std::int64_t maxTicks = (std::numeric_limits<std::int64_t>::max)();
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bool sleepBetweenTicks = true;
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std::string campaignId;
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std::string locationId;
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std::string campaignsPath = "resources/config/campaigns.json";
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try {
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for (int index = 1; index < argc; ++index) {
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const std::string option(argv[index]);
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if (option == "--ticks" && index + 1 < argc) {
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maxTicks = parsePositiveNumber(argv[++index], "--ticks");
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} else if (option == "--tick-ms" && index + 1 < argc) {
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tickMs = parsePositiveNumber(argv[++index], "--tick-ms");
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} else if (option == "--no-sleep") {
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sleepBetweenTicks = false;
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} else if (option == "--campaign" && index + 1 < argc) {
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campaignId = argv[++index];
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} else if (option == "--location" && index + 1 < argc) {
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locationId = argv[++index];
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} else if (option == "--campaigns" && index + 1 < argc) {
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campaignsPath = argv[++index];
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} else if (option == "--help") {
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std::cout
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<< "Usage: GameServer [--ticks N] [--tick-ms N] "
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"[--no-sleep] [--campaign ID] [--location ID] "
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"[--campaigns PATH]\n";
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return EXIT_SUCCESS;
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} else {
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throw std::runtime_error("Unknown or incomplete option: " + option);
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}
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}
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} catch (const std::exception& error) {
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std::cerr << error.what() << '\n';
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return EXIT_FAILURE;
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}
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std::signal(SIGINT, requestStop);
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std::signal(SIGTERM, requestStop);
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FRG::InternalGameServer server;
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if (!campaignId.empty()) {
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try {
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FRG::CampaignRegistry::instance().loadFromJson(campaignsPath);
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const FRG::CampaignConfig* campaign =
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FRG::CampaignRegistry::instance().find(campaignId);
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if (!campaign)
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throw std::runtime_error(
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"Unknown campaign '" + campaignId + "'");
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const std::string selectedLocation = locationId.empty()
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? campaign->startLocation : locationId;
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const FRG::LocationConfig* location =
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campaign->findLocation(selectedLocation);
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if (!location)
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throw std::runtime_error(
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"Campaign '" + campaignId +
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"' has no location '" + selectedLocation + "'");
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server.startCampaign(*campaign, std::string(), false, false);
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server.prepareLocation(*location);
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server.activateLocation(selectedLocation);
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std::cout << "Loaded campaign '" << campaignId
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<< "', location '" << selectedLocation
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<< "' with zero players\n";
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} catch (const std::exception& error) {
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std::cerr << "Server content setup failed: "
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<< error.what() << '\n';
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return EXIT_FAILURE;
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}
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}
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const auto tickDuration = std::chrono::milliseconds(tickMs);
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auto nextTick = std::chrono::steady_clock::now();
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std::cout << "GameServer started (idle headless mode, "
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<< tickMs << " ms tick)\n";
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for (std::int64_t tick = 0;
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tick < maxTicks && !stopRequested.load(); ++tick) {
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nextTick += tickDuration;
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server.update(tickMs);
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if (sleepBetweenTicks) std::this_thread::sleep_until(nextTick);
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}
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std::cout << "GameServer stopped\n";
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return EXIT_SUCCESS;
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}
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