Separating state out of the location
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5e9a663812
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@@ -65,8 +65,6 @@ void Character::loadAnimation(AnimationState animState, const std::string& filen
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} else {
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data.totalFrames = 1;
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}
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gameServer_.submit(SetCharacterAnimationMetadataCommand{
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locationId_, entityId_, animState, data.model.startingFrame, data.totalFrames});
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}
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void Character::loadBinaryAnimation(AnimationState animState, const std::string& filename, const std::string& zipFile) {
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@@ -77,8 +75,6 @@ void Character::loadBinaryAnimation(AnimationState animState, const std::string&
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} else {
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data.totalFrames = 1;
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}
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gameServer_.submit(SetCharacterAnimationMetadataCommand{
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locationId_, entityId_, animState, data.model.startingFrame, data.totalFrames});
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}
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std::unique_ptr<Character> Character::createFromState(const CharacterState& st, IGameServer& server,
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