Update emscripten version
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@@ -1,4 +1,4 @@
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#include "ShadowMap.h"
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#include "ShadowMap.h"
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#include "Environment.h"
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#include <iostream>
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#include <cmath>
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@@ -56,7 +56,7 @@ namespace FRG {
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{
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glGenFramebuffers(1, &fbo);
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#if defined(EMSCRIPTEN) || defined(__ANDROID__)
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#if defined(__EMSCRIPTEN__) || defined(__ANDROID__)
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glGenTextures(1, &depthTexture);
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glBindTexture(GL_TEXTURE_2D, depthTexture);
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@@ -87,7 +87,7 @@ namespace FRG {
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GL_TEXTURE_2D, depthTexture, 0);
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// No color buffer for this FBO — depth only.
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#if defined(EMSCRIPTEN) || defined(__ANDROID__)
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#if defined(__EMSCRIPTEN__) || defined(__ANDROID__)
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GLenum drawBuffers[] = { GL_NONE };
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glDrawBuffers(1, drawBuffers);
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#else
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