Added time offset sync, added web version multiplayer
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@@ -44,6 +44,7 @@ namespace ZL {
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std::unique_ptr<INetworkClient> networkClient;
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private:
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int64_t getSyncTimeMs();
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void processTickCount();
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void drawScene();
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void drawCubemap(float skyPercent);
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@@ -66,8 +67,8 @@ namespace ZL {
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size_t newTickCount;
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size_t lastTickCount;
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int64_t newTickCount;
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int64_t lastTickCount;
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std::vector<BoxCoords> boxCoordsArr;
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std::vector<VertexRenderStruct> boxRenderArr;
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