Fixing dialogues
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@@ -498,7 +498,7 @@ namespace ZL
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params_dorm.gameObjectsJsonPath = "resources/config2/gameobjects_dorm_new_x.json";
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params_dorm.npcsJsonPath = "resources/config2/npcs_dorm.json";
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params_dorm.dialoguesJsonPath = "resources/dialogue/dorm_dialogues.json";
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params_dorm.dialoguesJsonPath = "resources/dialogue/dorm_dialogues003.json";
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/*
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params_dorm.navigationJsonPaths = {
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@@ -519,7 +519,6 @@ namespace ZL
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"resources/navigation/dorm3_all_open.txt", //5
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};
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/*
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params_dorm.navigationJsonPaths = {
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"resources/navigation/dorm0_large.json",
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@@ -536,7 +535,6 @@ namespace ZL
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params_dorm.interactiveObjectsJsonPath = "resources/config2/interactive_objects_dorm_x.json";
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params_dorm.playerPosition = Eigen::Vector3f(6.76345, 0, -14.6022);
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gameState.locations["location_dorm"] = std::make_shared<Location>(renderer, gameState.inventory);
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gameState.locations["location_dorm"]->setup(params_dorm, &gameState.questJournal);
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gameState.locations["location_dorm"]->scriptEngine.setGlobalStore(&gameState.globalInts);
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@@ -20,6 +20,7 @@ bool DialogueOverlay::init(Renderer& renderer, const std::string& zipFile) {
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textboxTexture = renderer.textureManager.LoadFromPng("resources/dialogue/textbox_bg.png", zipFile);
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textboxChoiceTexture = renderer.textureManager.LoadFromPng("resources/dialogue/DialogChoice001.png", zipFile);
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textboxChoicePortraitTexture = renderer.textureManager.LoadFromPng("resources/dialogue/DialogChoicePortrait001.png", zipFile);
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choiceMainTexture = renderer.textureManager.LoadFromPng("resources/dialogue/ChoiceNormal001.png", zipFile);
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choiceOptionalTexture = renderer.textureManager.LoadFromPng("resources/dialogue/ChoiceNormal001.png", zipFile);
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@@ -156,10 +157,11 @@ void DialogueOverlay::drawLandscape(Renderer& renderer, const PresentationModel&
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if (model.mode == PresentationMode::Choice) {
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const float choiceStartY = 270.f-35;
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const float choiceHeight = 121.f*0.9;
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const float choiceSpacing = -30.f;
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const float choiceWidth = 913.f * 0.9;
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float choiceStartY = 400.f - (choiceHeight + choiceSpacing) * (model.choices.size());
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if (choiceQuads.size() < model.choices.size()) {
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choiceQuads.resize(model.choices.size());
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@@ -213,8 +215,8 @@ void DialogueOverlay::drawPortrait(Renderer& renderer, const PresentationModel&
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const float H = Environment::projectionHeight;
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// Panel: DialogChoice001.png scaled to full screen width, aspect ratio preserved.
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const float texAspect = static_cast<float>(textboxChoiceTexture->getWidth())
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/ static_cast<float>(textboxChoiceTexture->getHeight());
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const float texAspect = static_cast<float>(textboxChoicePortraitTexture->getWidth())
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/ static_cast<float>(textboxChoicePortraitTexture->getHeight());
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const float panelW = W;
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const float panelH = panelW / texAspect;
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const float clipAtBottom = 18.f;
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@@ -259,7 +261,7 @@ void DialogueOverlay::drawPortrait(Renderer& renderer, const PresentationModel&
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renderer.LoadIdentity();
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renderer.RenderUniform1f("uAlpha", 1.0f);
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glBindTexture(GL_TEXTURE_2D, textboxChoiceTexture->getTexID());
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glBindTexture(GL_TEXTURE_2D, textboxChoicePortraitTexture->getTexID());
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renderer.DrawVertexRenderStruct(portraitPanelQuad.mesh);
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if (model.portraitPath != "resources/dialogue/portrait_phone.png")
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@@ -28,6 +28,7 @@ private:
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std::shared_ptr<Texture> textboxTexture;
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std::shared_ptr<Texture> textboxChoiceTexture;
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std::shared_ptr<Texture> textboxChoicePortraitTexture;
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std::shared_ptr<Texture> choiceMainTexture;
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std::shared_ptr<Texture> choiceOptionalTexture;
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