Fixing dialogues
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@@ -498,7 +498,7 @@ namespace ZL
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params_dorm.gameObjectsJsonPath = "resources/config2/gameobjects_dorm_new_x.json";
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params_dorm.npcsJsonPath = "resources/config2/npcs_dorm.json";
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params_dorm.dialoguesJsonPath = "resources/dialogue/dorm_dialogues.json";
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params_dorm.dialoguesJsonPath = "resources/dialogue/dorm_dialogues003.json";
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/*
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params_dorm.navigationJsonPaths = {
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@@ -519,7 +519,6 @@ namespace ZL
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"resources/navigation/dorm3_all_open.txt", //5
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};
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/*
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params_dorm.navigationJsonPaths = {
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"resources/navigation/dorm0_large.json",
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@@ -536,7 +535,6 @@ namespace ZL
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params_dorm.interactiveObjectsJsonPath = "resources/config2/interactive_objects_dorm_x.json";
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params_dorm.playerPosition = Eigen::Vector3f(6.76345, 0, -14.6022);
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gameState.locations["location_dorm"] = std::make_shared<Location>(renderer, gameState.inventory);
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gameState.locations["location_dorm"]->setup(params_dorm, &gameState.questJournal);
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gameState.locations["location_dorm"]->scriptEngine.setGlobalStore(&gameState.globalInts);
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