Refactoring cutscenes
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@@ -130,6 +130,7 @@ namespace ZL
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dialogueSystem.init(renderer, CONST_ZIP_FILE);
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dialogueSystem.loadDatabase(params.dialoguesJsonPath);
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dialogueSystem.loadCutsceneDatabase(params.dialoguesJsonPath);
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dialogueSystem.setQuestJournal(journal);
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npcNameText = std::make_unique<TextRenderer>();
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