player connect-disconnect

This commit is contained in:
Vladislav Khorev committed 2026-11-06 22:07:47 +06:00
1 parent 3f68a8ba07
commit 2e6b93f3ac
16 files changed
+305 -62

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+3 -4
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@@ -268,10 +268,6 @@ void Character::update(int64_t deltaMs, const CharacterUpdateEvents* events) {
}
void Character::draw(Renderer& renderer) {
if (hitSparkEmitter.isConfigured() && hitSparkEmitter.getActiveParticleCount() > 0) {
hitSparkEmitter.draw(renderer, 1.0f, Environment::width, Environment::height, false);
}
renderer.RenderUniform1f("uAlpha", 1.0f);
glDisable(GL_BLEND);
@@ -279,6 +275,9 @@ void Character::draw(Renderer& renderer) {
if (!stateSnapshot) return;
CharacterState state = interpolatedState(*stateSnapshot);
if (!state.enabled) return;
if (hitSparkEmitter.isConfigured() && hitSparkEmitter.getActiveParticleCount() > 0) {
hitSparkEmitter.draw(renderer, 1.0f, Environment::width, Environment::height, false);
}
updateAnimationForRender(state);
if (state.useGpuSkinning) {