player connect-disconnect
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3f68a8ba07
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@@ -268,10 +268,6 @@ void Character::update(int64_t deltaMs, const CharacterUpdateEvents* events) {
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}
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void Character::draw(Renderer& renderer) {
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if (hitSparkEmitter.isConfigured() && hitSparkEmitter.getActiveParticleCount() > 0) {
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hitSparkEmitter.draw(renderer, 1.0f, Environment::width, Environment::height, false);
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}
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renderer.RenderUniform1f("uAlpha", 1.0f);
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glDisable(GL_BLEND);
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@@ -279,6 +275,9 @@ void Character::draw(Renderer& renderer) {
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if (!stateSnapshot) return;
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CharacterState state = interpolatedState(*stateSnapshot);
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if (!state.enabled) return;
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if (hitSparkEmitter.isConfigured() && hitSparkEmitter.getActiveParticleCount() > 0) {
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hitSparkEmitter.draw(renderer, 1.0f, Environment::width, Environment::height, false);
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}
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updateAnimationForRender(state);
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if (state.useGpuSkinning) {
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