Change the way fire happens

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Vladislav Khorev committed 2026-02-11 20:02:15 +03:00
1 parent 210c191d41
commit 2ffd8124f2
2 files changed
+37 -33

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@@ -105,7 +105,7 @@ namespace ZL {
std::vector<std::unique_ptr<Projectile>> projectiles;
std::shared_ptr<Texture> projectileTexture;
float projectileCooldownMs = 500.0f;
uint64_t lastProjectileFireTime = 0;
int64_t lastProjectileFireTime = 0;
int maxProjectiles = 32;
std::vector<Vector3f> shipLocalEmissionPoints;
@@ -119,6 +119,7 @@ namespace ZL {
bool showExplosion = false;
uint64_t lastExplosionTime = 0;
const uint64_t explosionDurationMs = 500;
bool firePressed = false;
bool serverBoxesApplied = false;