added npc's gift
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@@ -98,6 +98,7 @@ namespace ZL {
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void handleUp(int64_t fingerId, int mx, int my);
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void handleMotion(int64_t fingerId, int mx, int my);
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InteractiveObject* raycastInteractiveObjects(const Eigen::Vector3f& rayOrigin, const Eigen::Vector3f& rayDir);
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Character* raycastNpcs(const Eigen::Vector3f& rayOrigin, const Eigen::Vector3f& rayDir, float maxDistance = 100.0f);
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#ifdef EMSCRIPTEN
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static Game* s_instance;
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